competitive

  1. rummy is some loser

    Fastlane Pro A4

    Changelog: A balcony off of the connector over the platform. Sealed off the HUGE tunnel. The beginning entrance to last now begins earlier. There is now a shutter at the end of river to prevent the massive sightline into the house. And shutter in from lobby too. House is now only 1 room...
  2. Mess About

    bread a14

    an Egyptian theme map
  3. hutty

    cp_mist rc1e-compressed

    A competitive 5 cp map with a jungle theme. cp_mist is a 5cp map that has some unique aspects to the layout that differentiate it from the typical well or badlands 5cp designs.
  4. Beater

    Meet Your Map: Beater's Competitive Mapmaking Challenge!

    Meet Your Map: Beater's Competitive Mapmaking Challenge! Hello TF2 mappers, I am Beater and I am proud to present my competitive 6v6 Map Making Challenge! The purpose of this map making competition, and the following one-night cup, is to create the best possible competitive, 6v6 koth or 5cp...
  5. TwinMill

    Breaking TF2's Narrative?

    So we're all aware of the setting of TF2: Two brothers, dustbowls, industrial/farm environments, 1970s, etc. Is it worth breaking this narrative? I'm currently toying with some early concepts for a purely competitive-focused stadium themed map, which resembles more of a grid-iron. It's not...
  6. Viemärirotta

    2spire a1

    "Competitive" arena map in the badlands.
  7. pride

    ultiduo_iris_final 2017-08-06

    Here's my first attempt at making a full-fledged map with little to no mapping experience. I decided to do an ultiduo map because many people suggested it, as well, ultiduo maps are usually very small and easy to develop. I think for one of my first attempts that I did pretty good even with a...
  8. DubThink

    cp_westmine a11

    My submission for the 2017 summer map jam. I designed this map for 6v6 play. Currently it's on the small side and might be crowded for pubs. I plan to expand the area between 2nd and last at some point, though I believe it will play fine for 6s currently. For this jam, I focused more on...
  9. DubThink

    Cliff Base A018

    Designed for 6v6 play. Due to the slightly smaller than average size, it may do well in 4v4 as well. Details to come. Mid 2nd Rockets Detailing Last Overview
  10. Melo

    Ideas to fix 5cp

    I just had a thought that maybe after a set amount of time the center point of 5 cp would lock, and it would become more of a 2 cp map. The time limit could be 3 minutes so that 5 cp would become more of a hybrid of KOTH and 2 cp. Whichever team had the most amount of time controlling the point...
  11. hutty

    DeepWoods A4

    This map takes place in a cramped yet defend-able forest. First take the outpost building, then move upwards towards the base.
  12. nickybakes

    Past 72hr Jam Entry Afterblaze A2 Reupladed

    A 5cp map originally made for the Winter 2017 72 Hour Jam. I want it to be played in a competitive format, but if that doesn't really work out then that's fine. Alpha 1 - Feb 12, 2017 Alpha 2 - Feb 21, 2017
  13. NoT2BaD

    Koth_One a23

    The Revival Update!
  14. louise cheeze

    koth_dam a12

    Hi guys, this is my first map so criticism is greatly appreciated. I've been working hard on this map so please give let me know what you think!
  15. silky_tf

    KOTF Warlab A5

    Hello everybody! This is my first map. It is a very experimental KOTF/CTF hybrid. Much like every Koth map, there is a central control point. You must cap it and hold it for a certain amount of time to win. But in order to cap the point you must steal the enemies intelligence. Then bring the...
  16. Collaide

    cp_windfall a7

    cp_windfall Current version: a7 Past versions: - This map is intended for competitive 6v6 play. I tried to do some detailing (for personal practice) even though it is merely an alpha map. So far out of all the versions (see below) I have spent probably way more than 400 hours in total. Got...
  17. hunterskills

    Past 72hr Jam Entry MyM: A medic's úbercharge guide (Re-load/UpdatedOne) 2016-07-26

    This is my most up to date recent one v2, With updated pictures & content And a brief summary at the end. If you have any suggestions or tips please feel free to give feedback! :)
  18. ISPuddy

    Matchmaking Competitive Setup 2016-04-22

    [:eek: WARNING! : THE STUPID F2P AHEAD!] :entitytool: If you like Powerhouse and you want to make :cap:_Powerhouse style this is the pefab 3:cap: - what in this pefab - tf_mm_1.vmf
  19. EArkham

    Competitive Stage Stand Alone B1

    Competitive Stage Stand Alone This is a simple modification of the props_ui/competitive_stage that you see in the Winner's Room at the end of a match. Bonus skin, if you think the default looks a bit dark! This content set will be updated periodically. Can I use these in my map? Yes...
  20. Collaide

    cp_waterworks A4

    As my first map-project I present to you cp_waterworks_a4! It's a competitively oriented 5cp map with the intent of being viable for 6v6 gameplay. It’s supposed have a sort of factory-ish theme, but I am still learning how to decorate. I am a competitive player who has 3.6k hours on the game and...