competitive

  1. Lem Mem

    (Not) Minecraft Jungle a4

    I added the not to the name because too many people complained about the name promising minecraft but not delivering. This map is my attempt at updating the 2 Choke design to be better. Taking the best parts of Gullywash and Badlands to make a cool, jungle-y 5cp map. I thought a lot during this...
  2. renton

    proclaimer a1

    Named after the legendary Scottish duo Craig and Charlie Reid "The Proclaimers".
  3. Frupcup™

    Dust Devil b4

    CP Dust Devil is a map set in a gravel processing and shipping center. Battle on behalf of your corporate overlords as they attempt to vertically integrate the gravel industry!
  4. d3adfin

    ctf_ashpit a1a

    deep underground, both RED and BLU's mines are set alight after a situation involving explosives and gross incompetence. now both teams have to grab the others' hidden intelligence before it burns to a crisp! ctf_ashpit is a ctf map made with 6v6 play in mind you can return your flag by...
  5. IL momentum

    how to make harvest a proper koth competitive map

    recently i wanted to make harvest a proper 6v6 map but i dont know how so if you have ideas pls tell me
  6. d3adfin

    Drylands a13

    pl_drylands is a payload map designed with 6v6 games in mind. the cart moves on its own after someone on BLU touches it, even if they stop touching it. it only stops when someone on RED touches it. this map uses textures from the construction pack, the london pack, Freyja's egyptian assets pack...
  7. Collaide

    Refresh: cp_gullywash f9

    teamfortress.tv thread "Refresh" is a series aimed at making maps more suitable for competitive TF2. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer...
  8. Rocketboi

    koth_build_kick_a1 koth_build_kick_a1

    I tried to make a comp map.
  9. A

    holsoom pootis s36 2020-09-07

    a preview of the team as it was in the previous season aka 36 was super fun playing with you guys! :D
  10. Cracky

    the most turbobad cancerteam in pisslow

    the most turbobad cancerteam in pisslow View: https://www.youtube.com/watch?v=skxCfhJfHxM&feature=youtu.be permauseless astrobad cancerdogs (includes very cool clips of 6s) people in video https://steamcommunity.com/profiles/[U:1:912687390] https://steamcommunity.com/profiles/[U:1:165060622]...
  11. d3adfin

    Flash Flood A1a

    i am fucking delirious i spent like an hour trying to figure out how to compile this properly flash flood is a ctf map designed for 6v6/7v7 play and focused around giving attackers an advantage to make matches flow that much faster custom security fence sections by rexy + base fence model by valve
  12. Obamid

    Meltdown a10

    Meltdown Takes place in a nuclear facility in the freezing north. The objective is to capture all 5 of the control points in order to launch a nuclear missile at the enemy teams HQ. Assets used Diva Dan's Ice pack https://tf2maps.net/downloads/diva-dans-ice-pack.5553/
  13. kevin gator

    Scourge B5

    cp_scourge is an Attack/Defend map designed with 6v6 (and Prolander, to an extent) in mind. This is not a Gravel Pit copy however; it's something entirely new. The layout is similar to that of cp_steel, but with only 4 control points and a much more modern approach to geometry. Scourge combines...
  14. SB379

    Centrocom a12a

    This is a fast paced koth map with a high skybox limit, where the gameplay plays around and pools in towards the center. On mid both teams have multiple ways to get onto point, with opportunity to flank through one's battlements. Features no-build shutters The design can be consdered as the...
  15. cooljpeg

    Vineland A1

    A King of the Hill map based in a grove of redwood trees that has become home to a timber-inspired feud between two notorious subsidiaries of TF Industries. With the Capture Point placed atop the stump of a redwood, this map is designed around the idea of (quite literally) fighting an uphill...
  16. keeper of lettuce

    koth_biglaundry a7

    koth_biglaundry is intended for competitive play. koth_biglaundry has many groundbreaking features such as rocks and hills. Feedback very much appreciated!
  17. theatreTECHIE

    Rapids A22

    Rapids is a 4-point steel-style A/D map, which is being designed for competitive play.
  18. Mikroscopic

    21Gorge a4

    It is clear that 5cp is the most popular game mode in competitively play due to its abundance of control points. Having 5 control points in one map allows for a larger variety of gameplay styles and combat moments, with teams often switching between defense and offense on a whim. This keeps...
  19. kake

    cp_metro A8a

    5cp train-themed map A high speed rail network constructed by mann co to bring fighting mercs closer together. Why wait on respawn times if you can just shuttle trainloads of mercs in at 180 miles an hour?
  20. skaz_

    Mudrock A8a

    Another 5cp map I've been working on in the background to build level design skills. I don't plan on updating this.