whats new?
reshaped connection to highground for red on last
fixed door not closing on A capture when it is supposed to
minor changes (because i forgot to write down what i changed (again!))
thanks to all the playtesters!
whats new?
new A point platform
new highground platform on last
sightline blockage
added pickups to A > B
added window room to A
added some rocks on A
minor changes
thanks to all the playtesters!
whats new?
added more arrows to help red navigate during setup
added force respawn for red
reduced A cap time from 40 to 30
clipped an area under a staircase at B
added nobuild to water at last
minor changes
thanks to all the playtesters!
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