monkeynaut

monkeynaut b5

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monkeynaut b5

project monkeynaut is go!

working title whoops never mind

"The failure of the Poopy Joe disaster comes down to one key factor, not enough Monkeys!
They say if you put a bunch of monkeys in a room with some typewriters eventually they’ll write the full works of some author guy. Well here at Mann Co we’ve applied that same principle, but with complex space faring rockets."

Monkeynaut takes place in a Launch Site out in the desert. The Rockets are preparing for take off, YOU just need to provide them with the monkeys!
Monkeynaut takes a unique spin on CTF by giving the flag legs! Dropping the flag will result in the monkey youre trying to steal walking back to base like the loyal little astronaut he is.
Normal CTF rules apply, 3 captured monkeys wins the game!

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Credits:
Square - Lead, Concept Art, Textures, Monkey Model
Zythe_ - Level Design, Artpass
Lizard of Oz - Monkey Vscript
Blaholtzen - Monkey Texture, Concept art, Map/Model textures
FGD5 - Monkey Model, Rocket Model, various other models
Coolchou Zhao - Monkey Animations, Monkey Rig
Author
zythe_
Downloads
212
Views
817
First release
Last update
Category
Capture The Flag

More downloads from zythe_

Latest updates

  1. b5 - update

    whats new? added temporary failsafe for the monkey getting stuck in his spawn location, if the monkey doesent move from his intro position for 3 seconds he will teleport to the control point -hopefully we can figure out why tf_bots do what they...
  2. b4 - update

    whats new? initial workshop release! yippie! https://steamcommunity.com/sharedfiles/filedetails/?id=3236271388 more detailing clipping improvements more assets i forgor thanks to all the playtesters!
  3. b3 - update

    Whats new? more artpassing! more textures! more particles! all that good stuff removed a propjump to vents in intel room optimization!!! Script changes: Now featuring monkey bonemerging while carried! Monkey now starts to walk back after 3...