- artpassed 15% of the map. (whole BLU spawn area).
- edited respawn times to make BLU respawn longer than RED.
- re-made BLU's last spawn.
- closed off point C before B gets captured.
- reduced the amount of healthkits & ammo packs.
- reduced the time after cap to one minute.
- increased the capture time.
- made a few custom overlays & textures.
- optimised the hell out of it, so it should run even smoother than it used to!

Attachments

  • shoreline.png
    shoreline.png
    6.9 MB · Views: 75
The map's getting its shape, finally! In this version i've added custom lamppost models that i've made myself with the help of KrazyZark & Suomimies55 !
Also:
- Did some more artpass work!
- Adjusted the skybox with the help of HypnOS1999.
- Lowered windows on BLU attack spawn.
- Replaced ammo kits on A with the big ammo pack.
- Lowered windows on B-C transition.
- Replaced glass prop on B.
- Replaced capture point signs above A.
- Removed some door props.
- Fixed the ability to build inside spawns.
EXPERIMENTAL:
- Moved point B a bit further.
- Removed force respawn feature.
- Moved reds 2nd spawn on B deeper in buildings.
- Replaced BLU's last spawn with RED's 2nd spawn.
Dover has finally made it to the beta stage! Hurray!

- moved the 2nd B-C door.
- moved last red spawn a bit closer.
- added another pathway on the B-C route.
- added ambience.
- small artpass!

Attachments

  • small_artpass_1.png
    small_artpass_1.png
    4.5 MB · Views: 80
  • small_artpass_2.png
    small_artpass_2.png
    3.5 MB · Views: 82
  • B-C route changes.png
    B-C route changes.png
    2.6 MB · Views: 73
- Fixed the stair & window clipping.
- Fixed blue arrow light on A.
- added a few more engineer spots.
- removed a bunch of sightlines.
- fixed clipping on the displacement wall on B route.
- added more ammo packs.
- expanded B-C transition a bit.
- Added a curved entrance to the BLU's balcony.
- expanded BLU attack building.
- fixed cliff clips.
- fixed arrow signs on point A.
- added more cover.
- Re-did RED's spawn on the C point.
- removed the slopes on Blu attack building.
- added more navigation arrows
- raised the doorway on B.
- updated sniper building on A.

Attachments

  • blu_attack_building_update.png
    blu_attack_building_update.png
    2.7 MB · Views: 90
  • point_C_red_spawn_updated.png
    point_C_red_spawn_updated.png
    2.6 MB · Views: 90
  • point_C_updated.png
    point_C_updated.png
    3.4 MB · Views: 87
  • sniper_balcony_update.png
    sniper_balcony_update.png
    3 MB · Views: 89
- expanded the tunnel to make an additional route for A.
- added more arrow navigation .
- moved BLU spawn a bit further so it wouldn't be so chokey for RED there.
- moved RED initial spawn so i wouldn't bother with those 3 doors logic.
- opened up small pathway to B cut.
- reworked B-C transition.
- expanded the C point.
- updated the skybox (now with original texture!)

Attachments

  • vip_a2_1.png
    vip_a2_1.png
    3.2 MB · Views: 85
  • vip_a2_2.png
    vip_a2_2.png
    3 MB · Views: 85
- changed the tree collision at the point A.
- removed rocks collision.
- fixed the team scramble at the beginning of the new round.
- fixed timer not reducing when civilian dies.