Detailed the last little bit of the map, pretty well finished the 3d skybox and added some fancy clouds, updated some cubemaps, updated the skybox texture as well as adding the env_sun, updated the route up towards the hotel on the lower part outside of spawn to get rid of the prop jump and did some basic clipping fixes.

The map should be pretty well complete now, all it needs are the last few custom assets and I say we're as good as gold!

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Added a 3dskybox and more custom assets. Also did some more misc detailing and minor bugfixes.
Moved into beta!

Mainly just detailed but also did some other things like expanding the 3d skybox and adjusting the lighting here and there.

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Detailed as well as adjusted spawn and cap times
Refer back to the description on the last post
Did some detailing while waiting for the map test. Might as well update the version on the bot while I'm at it
Updated some minor things that's all
Guess who forgot to pack ... This guy :)
Added a new flank, a new pavement texture, fixed minor things here and there as well as adding a simple hologram texture on the point to show who owns it
Added a prop jump back up to the board at spawn, moved some spawn points around, detailed a bit and just adjusted stuff according to feedback.