Vice

Vice RC1

Finally released the map!!!
Mainly did some last few assets and bug fixes and that's about it. Make sure to support the map on the Steam workshop!
Fixed a few minor problems and updated the entrance to the hotel
Almost RC ready, just need the last few custom assets and menu photos.

Thanks to FGD5 and Sprinkles for doing the custom models!

Attachments

  • Team Fortress 2 - Direct3D 9 - 64 Bit 2024-04-30 9_38_22 PM.png
    Team Fortress 2 - Direct3D 9 - 64 Bit 2024-04-30 9_38_22 PM.png
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Detailed the last little bit of the map, pretty well finished the 3d skybox and added some fancy clouds, updated some cubemaps, updated the skybox texture as well as adding the env_sun, updated the route up towards the hotel on the lower part outside of spawn to get rid of the prop jump and did some basic clipping fixes.

The map should be pretty well complete now, all it needs are the last few custom assets and I say we're as good as gold!

Attachments

  • Team Fortress 2 2024-03-28 7_12_53 PM.png
    Team Fortress 2 2024-03-28 7_12_53 PM.png
    2.8 MB · Views: 17
Added a 3dskybox and more custom assets. Also did some more misc detailing and minor bugfixes.
Moved into beta!

Mainly just detailed but also did some other things like expanding the 3d skybox and adjusting the lighting here and there.

Attachments

  • Team Fortress 2 2024-02-28 10_28_39 PM.png
    Team Fortress 2 2024-02-28 10_28_39 PM.png
    2.6 MB · Views: 31
Detailed as well as adjusted spawn and cap times
Refer back to the description on the last post
Did some detailing while waiting for the map test. Might as well update the version on the bot while I'm at it
Updated some minor things that's all