• Added clipping to stairs in the map
  • Opened up sheds at mid so the control point feels less cramped
  • Opened up right-hand route to mid
  • Changed some healthpack sizes
  • Majorly altered the gameplay of mid by dividing up the open space
  • Added one-way window in battlements room
  • Added JUMP PADS to access shed roofs
  • Added new entrance to mid and staircase between battlements and 'main door'
  • Blocked off/removed sewer route as it was unneccecary and underused
  • Opened up the main 'window room' to simplify routing
  • Reshapen the gravel pile at spawn to act as a ramp
  • Added wooden plank to spawn gravel pile to signal a route
  • Added more healthkits onto the map and increased some small healthkits to medium
  • Made hard-to-spot healthpacks easier to spot with various tweaks
  • Added wooden pallet under the drop-down vent to prevent fall damage
  • Moved a respawn cabanet away from a spawn exit
  • Raised skybox height to allow for higher rocket/sticky jumping
  • Completely rebuilt the map on a more appropriate scale, based on the original sketch layout.
  • Fleshed out interiors so they feel less like boring corridors.
  • Removed some ridiculous sightlines from the original layout.
  • Made the mid sniper sightline much more exposed for both teams to use.
  • Reduced respawn wave times by 1 second (default: 5 seconds, when capped: 7 seconds, when enemy-capped: 3 seconds)
  • Packed missing textures
  • Adjusted door open speed
  • Changed map suffix to alpha to better reflect map state