Sketch

KotH Sketch A5

Osac

L1: Registered
Aug 2, 2017
10
5
Sketch - A KotH map blockout utilizing rotational symmentry, diagonal geometry and height verticality.

1644776101571.png
 
Last edited:

Osac

L1: Registered
Aug 2, 2017
10
5
Osac updated Sketch with a new update entry:

1644776349315.jpeg

A3 Update!

  • Completely rebuilt the map on a more appropriate scale, based on the original sketch layout.
  • Fleshed out interiors so they feel less like boring corridors.
  • Removed some ridiculous sightlines from the original layout.
  • Made the mid sniper sightline much more exposed for both teams to use.
  • Reduced respawn wave times by 1 second (default: 5 seconds, when capped: 7 seconds, when enemy-capped: 3 seconds)

Read the rest of this update entry...
 
Last edited:

Osac

L1: Registered
Aug 2, 2017
10
5
Osac updated Sketch with a new update entry:

20220304011257_1.jpg

A4 Update!

  • Majorly altered the gameplay of mid by dividing up the open space
  • Added one-way window in battlements room
  • Added JUMP PADS to access shed roofs
  • Added new entrance to mid and staircase between battlements and 'main door'
  • Blocked off/removed sewer route as it was unneccecary and underused
  • Opened up the main 'window room' to simplify routing
  • Reshapen the gravel pile at spawn to act as a ramp
  • Added wooden plank to spawn gravel pile to signal a route
  • Added more...

Read the rest of this update entry...
 
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