sd_sherman b1
Vertical special delivery map.
https://tf2maps.net/threads/sherman_hill.21681/#post-294078
sd_sherman features:
- a vertical special delivery map
- changing paths depending on the australium beeing picked up or returning to the dropsite
what is new:
- new rocket model
- different rocket animation
- added textures
what are issues still worked on:
- the reflections of the rocket model don't save
- something can block player movement around the rocket lid
- a weird deathzone after the rocket launch
- checking if the lift speed is balanced for the defending or attacking team
- lightning optimization
Note: This is still based on my first map, so it does not feature the best optimization with its open spaces.
sd_sherman features:
- a vertical special delivery map
- changing paths depending on the australium beeing picked up or returning to the dropsite
what is new:
- new rocket model
- different rocket animation
- added textures
what are issues still worked on:
- the reflections of the rocket model don't save
- something can block player movement around the rocket lid
- a weird deathzone after the rocket launch
- checking if the lift speed is balanced for the defending or attacking team
- lightning optimization
Note: This is still based on my first map, so it does not feature the best optimization with its open spaces.