Mardin

Mardin a6b

- fixed some sloppy brushwork
- added hazard tape to indicate where the trigger for the capture zones start and end
- completely redesigned the whole map
-fixed clipping issues
- added the setrespawntime commands back
-removed the shack at second

-made the capture rate faster on every point

-redesigned the last point

-closed the broken wall flank route on the central building

-removed the setrespawntime commands
peter, the horse is here
- changed the mosques reflectivity from 50% to 40%
- added a new route to the underground area

- changed the respawn time of defenders when their second gets capped from 0 to 1

- changed the lighting

- added a new route beside the full ammo pack cubby

- closed off some areas

- added a wall to second to prevent abusive sightlines

- changed the mid from a farmers market to a mosque
- replaced the car models with boxes because of compiling issues

- added patches under health and ammo pickups

- fixed some sloppy clipwork