Graveyard

Graveyard v3.0

-The capture point now turns red when Red caps (how did i not notice this earlier...)
-Added little wedge thing under walls to right of spawn so the signs aren't floating
-Red and blue fire now only appear for a short while after capturing, accompanied by a short whistle sound
-Made the wooden spikes more symmetrical
-Removed crumpkins (Thanks LizardOfOz)
-Adjusted moon distance
Changelog:
-Added elevated wall to right of spawns that can be jumped off of
-Holes at mid now cannot be accessed by the corresponding enemy team
-Removed fog
-Added cubemaps to the front of the wooden spikes
-Nav mesh now included in BSP
-File size reduced by 65% (~7,000kb to ~ 2,500kb)