Gravelhouse (cancelled, free to edit without credit)

Gravelhouse (cancelled, free to edit without credit) a5a

A serious post sadly to the 50% who dont care, and the 50% who wish this map never popped up on the testing server

I've decided to cancel this map because after reconsidering mapping this game overall, so be happy, I've come to the realization I'm just not good enough for it. I've tried to rethink the layouts, I've tried to talk to people about how I can improve it, but I just cant rap my head around how to make the map better. After 5 alphas of people giving genuine supportive feedback, I just don't know how.
I've tried for 5 alphas to make this a good map but no matter what I do, I just can't make a good map, yall can laugh at me when I say this, because I guess it is kind of funny, but it's a nice reflection of my life, I've tried so hard to make people happy, and I try so hard to try and be someone people really care about, but I just can't do it, and I guess the story of this map can kinda relate to me.
Anyways, the reason I'm just not outright deleting this is because maybe some other mappers who actually know what they're doing, people that are better than me, people who matter, can maybe use this map as a template, and, who knows, make their own good map out of it.

I'm so sorry I can't do it myself, I really am.

VMF File
Death Industries here! We're gonna make this short! The person we had working on this made a mistake and accidentally capitilized the letter A, not letting the map to be easily playable on servers! Whoops! Obviously, this could lead to dire consequences! So we're happy to annouce we punished them accordingly! By burning their body, and feeding it to the bears! Thank you for all your continued support!

Also, we got a new worker assigned to this product managing the uploads, they will NOT be making any more mistakes! Or else.
We will change minor changes with adding A, B C, etc. At the end of the alphas or betas!
Here at death industries we like to make sure our employees are always hard working and productive! In order to keep this workflow, we came up with the brilliant idea of catapulting our employees out of our building if they decide to slack off!

"Yeah it's pretty funny watching other workers get catapulted, they walk in the next day with bandages all over em, obviously I'm the only one around here that can take a joke, the rest of the office is concerned for some reason, I say who cares! It's funny as hell! Especially when they do it while theyre sleepin! just hope it would never happen to me" - Quote from John, a week later he was catapulted into the water and lost his hand, the catapult was NOT harmed during this

The catapult works like this, put someone in it, then lauch them out the office! Of course, we like to put worker safety before everything, so we made sure the catapult throws our workers into a nice, deep, safe body of water, some rumors go around stating that some workers never come back from this, but we can assure you, these are all rumors and lies! All of our workers are taken care of and held to the highest respect!

- Removed the funny death pit on the right of spawn
- Theme is now a gravel warehouse thing, thx to whoever said that in last test's demo
- Lowered the mid sniper thing watching the point
- Added rails on the left flank of point
- Elevated catapult's flank to make it more appealing to use
- Finally fixed the catapult on left flank
- Extended engineer's space to setup near the point
- Added rails to upper flank near point
- Made the sightline things on the point into things u can stand on for more interesting gameplay
- Added a funny engie spot
Here at death industries, we care about our employees.. with the sudden hit of the virus going around, (fatsonia) we have had our employees working from home in this rough time, hence we decided to actually split this update in two parts!

- Fixed cubemap reflections not reflecting correctly
- Updated message board
- Removed door for the catapult that goes to the point
- Updated all the lighting except for env_light, all of the lights now have proper 50% falloffs
- Lowered some of the ceilings in some areas
- Updated a layering issue with some of the custom textures

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Here at sideeffectsmayincludedeath industries we listen to your feedback and want you to know that! So we're directly addressing feedback straight from the source!

Were happy to announce that good ol goobert here is getting 10+ CUBEMAP REFLECTIONS ADDED ALL AROUND THE MAP!! yes thats right! more than ten!

Also, this update includes the following side features, as a topping to the main course:

- Split the 2nd courtyard into 3 sections via walls and doorways, this is not a perfect solution to guiding the player into different parts of the map and might be a little bit choky but we'll see how testing goes
- Added a new section to the point flank to make the map more interesting
- lowered the point a little
- limited sightlines
- lowered the sniper deck looking over the point
- smaller map adjustments for geometry
- adjusted health and ammo placement
- adjusted koth timer to be shorter, respawns should work better now and overall map flow should feel improved
- fixed point name thing
- added signs to jump pad that goes to point
- added tape on point
it's finally here! The dev textures have invaded the map making the map look better than critical moist when they corrected sneako by saying the ammo you put into guns are mags instead of clips!

- Removed garten of banban
- Map name change
- made most of the ramps in the map less steep
- fixed a compiling issue, map textures should be fixed now
- added more cover from sightlines
- Changed around health and ammo placement so mid feels better to fight over
- Made the maps lighting more dim
- Added routes into the jumpad with a door only being able to open when you use the jumpad to avoid players accidentally falling onto the jumpad
The tiny update is here! Updated the entire map to be shrunk for easier gameplay! We even shrunk your penis a little bit! And if you have tits we shrunk them too!

update log:

- Shrunk map
- Removed lower area under point
- Moved around health and ammo