Medieval Frost Forge a1c
[VScript] Medieval Mode: Reclaimed
I propose a question:
"What if Medieval Mode was improved with VScript?"
Welcome to "Medieval Mode: Reclaimed"!
MM:R ("Medieval Mode: Reclaimed", for short) is a slight improvement of the Medieval gamemode from Smissmiss 2010 Update.
Credits
Frontline! -- Cobblestone texture and minefield prop
Dan's pines -- Diva Dan
Better snow particles -- Yrzzy
BLU Spawn ice textures -- Timberghost
Winterbound Jam textures -- Zepavil
Wood Dart Rifle (Engineer's Anvil powerup) -- Astute
a lot of medieval ideas and discussion -- Zepavil
"What if Medieval Mode was improved with VScript?"
Welcome to "Medieval Mode: Reclaimed"!
MM:R ("Medieval Mode: Reclaimed", for short) is a slight improvement of the Medieval gamemode from Smissmiss 2010 Update.
Player Class Changes in A1 | |
---|---|
All Classes | If a class is not using a whitelisted medieval weapon, automatically equip the medieval weapon |
All Classes | Team mates do not absorb melee hits of other team mates |
Scout | Packs overheal on wearer Damage builds meter for rechargable weapons |
Soldier | Rocket Jumper equipped (reduced ammo) Banners regenerate passively based on kills Banner effects have a lasting effect on team mates |
Pyro | Throw a fireball with Alt-Fire with full Gas meter Standing near a fire builds Gas meter |
Demo | No changes |
Heavy | Rage builds more health Bigger player size Can damage several enemies in a single punch |
Engineer | Can build catapult, magic anvil, barricade and brazier |
Medic | Melee one ally at a time to give them regen (5/sec) On 25% Ubercharge: Alt-Fire to evoke Overheal Spell |
Sniper | No changes |
Spy | More health Backstabs don't insta-kill (but still really hurt) |
Credits
Frontline! -- Cobblestone texture and minefield prop
Dan's pines -- Diva Dan
Better snow particles -- Yrzzy
BLU Spawn ice textures -- Timberghost
Winterbound Jam textures -- Zepavil
Wood Dart Rifle (Engineer's Anvil powerup) -- Astute
a lot of medieval ideas and discussion -- Zepavil