Just reworked the elevator and did some small changes to see how they'd play, while i figure out how I'll go about the revered Alpha 6.
The map is now 1/3rd smaller! Mid has been completely changed, from the spytech area to the rickety old house in the middle!

Special thanks to all the people begging for me to change the middle, because my stubborn ass would not:
Ice Cream Machine, Billo, Sprinkles, and many more!..

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I will die in the next 7 days.

Thank you Sprinkles for being a scary militant furry sweaty muscular gay person.
I finally did it. It's not just an elevator anymore, no. Now, it is much more than that.

Re-did the roundabout flank for the 4th time, and reconstructed the point's gimick.
-Added Voice over
-Added more cactus'
-The duck is coming.
I made everything 45 degrees! kinda.

That underground section has been changed for the third time. You know which one I mean. Also added new cover in the style of radio steeples!

Have fun. also i added a cactus.
The elevator now holds onto stickies! Yippe!!!

Special thanks to @Sprinkles The Opossum for working on this Vscript for me!
Materials + Models (hopefully) packed in this time. Remember to use the maps file, not mapsrc!

Also some other small fixes, courtesy of @Midnite
Alpha 2:
After HEAVY request, I've decided to start expirementing with the low flank (the one in the underground spytech area, in front of the point)
So far, the changes are minor. I want to see how these new changes flow with the rest of the map. you can consider it a "HALF" update, as in one half of the map.
Here is a picture of the new and improved flank:
koth_facade_a20006.jpg

I already have some ideas for BIG changes to this place for alpha 3, but that'll come ~next week!
THE IMPORTANT STUFFS:
The elevator is at a shallower angle! you can now run up and down, which could lead to some interesting angles/height
NEW SPAWNS!
koth_facade_a20004.jpg
koth_facade_a20005.jpg

I didn't like how cluttered and large the last ones felt. this should be much simpler!
Elevator now moves up AND down every so often, this is very expiremental.

Based off the feedback, Next update should more heavily change the map EVERYWHERE
Alright, im done typing, if you wanna see smoothing in the map, just look for it your damn self. Merry testing!