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Ares a6c

Brawl in a greek colosseum with a shapeshifting mid point

An idea I've had in my head for a while has been the idea of a map with a strip of mid that entirely flips around and changes as the round progresses, but for a long time I really didn't know what would be a good way to justify it; after all, that's usually where the objective is, and you generally don't want to eject players from the objective.
Or, well, unless you're designing player destruction, as it turns out.

Every once in a while, mid is highlighted, and shortly after players are catapulted out, and that segment is blocked off and allowed to flip. After returning back into place with a new mid, the cap zone is briefly active.


1st place winner in MCL's Spookfest
Author
Aulli
Downloads
658
Views
966
First release
Last update
Category
Player Destruction

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Latest updates

  1. Fixed the respawn time bug after minigame, for real this time, I hope.

    A very very stubborn bug that I hope is not due to a replication error, should now be gone. Also fixed some minor issues like some of the braziers not having the ignite trigger ((I still missed one but i'm not recompiling just for it, so shh)
  2. Bugfix + Lighting update

    Fixed some bugs, namely related to the end of round minigame. Went through and adjusted the lighting a lot to make it less even and flat. Actually packed the particles this time lol
  3. Beginning of an artpass, With some gameplay tweaks.

    Map is mostly artpassed, but with the deadline coming up I figure I should test some gameplay changes. Added the third wing of the underworld. Marked potion spawns. Added braziers around, with player and arrow ignites. Many tiny little geometry...

Latest reviews

Amazing map, the only complaint I have is there's nothing that tells you why you were sent flying right before the center flips around, it confused me in the first few minutes of playtime