Japan Content Pack

Japan Content Pack 1.1

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
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I made a massive reference image folder of Shiro and Suijin to help prepare me for the 72hr contest, and even some other reference photos. I encourage anyone to look through it if they get stuck or plan making a japan themed map. ESPECIALLY the analysis pictures are worth a read, speds up a lot of the work for me:

Download it here!

Analysis:
W2lB1iN.jpg


(I probably wont update as these were for personal use, but if the demand is high enough I will)
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Since the site's been moved around, things have been breaking. We'll toss this on the list of things to look into.

I think my sandstone upload got corrupted as well (but I have since re-uploaded it)
 

Freyja

aa
Jul 31, 2009
2,995
5,817
he used shrio, I had to convert a bunch of brushwork in shiro into model form to bypass tjuncts, and he appears to have only extracted the model and not the .vmt of the material.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
wait why is one of the reference pics pinkcheckered

In the material viewer (in tf2) you can "flash" all of the texture selected, this allowed me to view where the texture was placed.
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
I'm having trouble packing the custom content in this pack into a map I'm making. I tried using multiple programs, they all detect the custom content, but when I try to pack it to the bsp, all it packs are a few water_well vmt's. Help.
 

Freyja

aa
Jul 31, 2009
2,995
5,817
You may need to extract all the stuff from the vpk download into your folders under normal structure for packing programs to work correctly. I haven't tried packing from a vpk, so I'm not sure how that works.
 

obsidiian

L1: Registered
Jul 6, 2013
40
5
VIDE, latest version. Tried downloading and redownloading several times. I'm 100% sure that I'm doing the steps correctly. I used it often before so I'm familiar with it but just in case I went and found a tutorial and followed the steps. Still, it refuses to pack models. It seems I can pack the textures, but any model just won't work.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
PakRat's really simple.

You click "Auto" it finds all the model files for you. Then you just have to manually add the texture files... which is a little bit of work, but better in the long run for easy filesize optimization... and getting those weird flat_normal_map things in.
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
That and a few other things got me working, thank you so much!
What I did was that I found out there was a materials folder inside the japan content folder, and it had specific info about my map. I delted that and everything else that mentioned my map name. I used bspzipgui and embed the entire pack (not the most effecient way but good enough for a1) and extracted.

P.S. You are the one of the best map makers ever
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
Just to put it out there, I find this content pack, or the overall theme, too, whats the word for it, limited. For example, I attempted making a koth japanese map. I had a nice idea, then when I started constructing it, I found that the props or the overall theme was too limiting to how to fill detail, and in the end started to echo suijin.

Luckily, I almost completely redone the layout and switched over to a harvest-like theme for it, which allowed to me to create kind of buildings that could have slanted roofs, that didn't have to follow the limited building perimeter limited by the sizes of the roofs.

Or maybe it's just me. Maybe I'm just horrible at making layouts (which I am.)

No hard feelings, I love the theme, idea, and the colors of the pack, but I think it benefit from more different sized roofs, and much more.

The only thing I had to model after (for the theme execution) was Suijin, so maybe that is the culprit of the similarities.

I heard there was a part 2 coming out, so I'm excited. I still love this pack.
 
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Freyja

aa
Jul 31, 2009
2,995
5,817
I managed to detail a whole 5cp map with it. It was hard, as I was actually building around an existing layout. It's definitely possible! Try to get Suijin out of your mind when doing it :p
 

phi

aa
Nov 6, 2011
832
1,815
Are there no skybox models for any of these props? Especially the trees? Reckoner's being given a 3d skybox and I'm tremendously disappointed I can't use the trees in it.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
I'd meant to release a Japan pack expansion for awhile now, including new roof types and skycards, but other projects have been taking priority. I'll include some skybox versions of the sakura trees as well as the new trees in the expansion and try to get that out this weekend.