-fixed blu spawn door clipping into gameplay space
-shortened blu respawn time when attacking C
-lengthened blu respawn time when attacking A and B
-red is force respawned when A or B is capped
-removed A to B connector
-Widened door leading from B to the B-C connector courtyard
-rerouted the B-C connector so red is now defending from low ground
-added a new route from B-C connector to blu battlements on C