Holdout (A/D)

Holdout (A/D) b4

Version b4:

Major
  • Reworked C into a more isolated hydro plant control room.
  • Art'd up temp pits into a more thematic water channel access hatch.
  • Area between A and B from the Red side is now a lobby area to C.
  • Connected the stairs to the upper room at the back of A+B to the ground floor as well to the new lobby area.
  • Some new vent areas to continue the route to C

Minor
  • Made Reds spawn to A a little more protected by using a small drop down.
  • changes to some ammo pack locations
  • Adjusted cover on point B
  • Some minor trimp spots added
  • Added vent from Blu spawn area to B ledge inside the building to give a better foothold to Blu when needed.
  • Increased Red spawn time at C now to accommodate the extra space and distance Blu now has to cover. (~1024u)

As per the usualest of usual, courtesy of Fishbus.
Version b3:

Major
  • Increased size of C by moving the point back,
  • Opened up the reservoir area at A
  • Made vent ledge at B a 'one way' drop for defenders

Minor
  • Small health/ammo movement and tweaks around C
  • Increased C cap time from 12s to 15s
  • Red spawn time at C is now 6s (was 8s)
  • Finished proper clipping pass on railings (correct collider settings too)
  • Added spectator camera points.

Courtesy as always to Fishbus.
Version b2c:

Major
  • Adjusted final point C to work better for Red from their side.
  • Routes for Blu to A and B have more bias towards them using drop downs and ledges

Minor
  • Some more fences and blockers around A, B and C
  • Some minor health and ammo point tweaks
  • Red spawn time changes don't apply for 10s after a point is lost.
  • Additional spawn accoutrements for Red

Update as always is courtesy of Fishbus.
Version b2b:

Minor
  • Updated some geometry to better telegraph if it is accessible or not.
  • Updated Red spawns to only use the A or B side depending on which one is left.
  • Updated spawn times so it isn't as harsh on Red as Blu progresses
  • Added ammo to point C

Courtesy as always of Fishbus.
Version b2:

Major
  • Reworked Blu spawn to be closer to the base
  • Added courtyard for Blu to roam around and build in at the start/setup of the game.
  • 3d skybox finished to a greater degree.
  • reworked vent system at B, while adding to and changing the routes made by them.

Minor
- Updated spawn times to be more in favour of blu, and less in favour of red as points are capped.
(Red changed from +1 per cp lose, to +2 per cp lost)
- Reworked cover around B

Courtesy of Fishbus, as always.