Holdout (A/D)

Holdout (A/D) b2b

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Holdout (A/D) b2b

Remember kids, don't get in white helicopters.

Howdy folks! As it turns out, testing a map with a completely new gamemode that has map logic problems unforeseen by the common eye tends to lead to a case of "how tf do I fix this," which is currently what's going on. So, for now, please enjoy this Gravel Pit-style A/D version of Holdout, complete with the classic 3 control points you know and, well, hopefully love!

Please keep in mind that this particular version of the map is temporary, and may not be updated in the future in favour of the original vision for Holdout.

This map is still by Fishbus btw.
Author
Katsu! :3
Downloads
48
Views
329
First release
Last update
Category
Attack/Defense CP

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Latest updates

  1. b2b

    Version b2b: Minor Updated some geometry to better telegraph if it is accessible or not. Updated Red spawns to only use the A or B side depending on which one is left. Updated spawn times so it isn't as harsh on Red as Blu progresses Added ammo...
  2. b2

    Version b2: Major Reworked Blu spawn to be closer to the base Added courtyard for Blu to roam around and build in at the start/setup of the game. 3d skybox finished to a greater degree. reworked vent system at B, while adding to and changing...