I just played the map, and I must say that it is UTTERLY terrible.
First off, the problems with the game mode(s?):
* Is it TC, CTF of CP? Take a pick, you can't be all of them.
* Basically, you need to capture the intelligence. However, it is impossible to setup defence due to the small start time, and the close proximity of the bases. And when youDO get defence up, there are always 3+ entries to the intel, which makes it impossible to defend.
* When you DO lose the intelligence, it is impossible to stop the carrier, since there is no UI for this gamemode, with an intel-arrow pointing towards the flagcarrier.
* The game is set to a ONE CAP LIMIT. Which means, one cap and you move on to the next round. Meaning a round takes 30 secs of setup time, 30 secs of playing and 15 secs of waiting for the next round to begin.
* Some of the intal bases are CP's, meaning that if you stay on them, you cap them and win the round.... Hold on... SOME OF THEM. It's impossible to tell which of them, as they look the same, and there is no UI to tell you that you are capping.
Next up is the layout.
* The game layout seems half-assed. It's basically a few cool rooms connected by below-mediocre passage ways, whereof most offers no cover at all.
* In some rounds, it looks as if you are able to scout- or rocketjump onto a small alcove on the opposite side of a ravine... .Guess what, it's blocked by an invisible wall.
* Will I die if I jump in the water? Good question, you don't know. In some rounds, the water in the ravine is part of the map, in some rounds is not. If you jump into it, and it's not part of the map you die.
* No arrows, 100 arrows, no arrows, 100 arrows. On some parts of the rounds, you will run around as a headless chicken. Each rooms seems as if it has 10 exits... Only one or two of them will actually lead you forward. On other part of the rounds it's pretty obvious where to run, yet the map designer has put 100 pointing arrows around you, JUST to makes sure you don't get lost in the one-way hall.
* I didn't find ONE single room that was decently designed from a gameplay perspective.
Finally, the scripting.
* I mentioned lack of UI, didn't I?
* Did I mention the thing about some intel-points being cappable, while others weren't?
* Intel disappearing. I played a couple of rounds, where the intel didn't properly spawn, meaning that there would be no objective for one or even both of the teams, since the intel-points weren't always cappable.
But yeah.... It's nice that some map developers try and take another line than the wasteland theme. But if all those maps ends up like this one, don't!