Void's Texturefest 2010

Exist

L6: Sharp Member
Oct 31, 2009
306
136
I'd like to see some damaged wood with missing planks (with alpha, so you can see through it).

You could just edit the existing ones with black blocks to have the alpha...
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
I have kind of a big order.

I'd like it if you could reskin these props with snow on them, like the rocks in viaduct:

props_trainyard\handrail128.mdl
props_trainyard\handrail216.mdl
props_trainyard\handrail28.mdl
props_trainyard\handrail480.mdl
props_trainyard\handrail608.mdl
props_trainyard\handrail_stairs.mdl
props_trainyard\handrail_stairs01.mdl
props_trainyard\loading_tower.mdl
props_trainyard\portable_stairs001.mdl
props_trainyard\power_pylon.mdl
props_vehicles\mining_car_metal.mdl
props_vehicles\train_boxcar.mdl
props_vehicles\train_boxcar_noladder.mdl
props_vehicles\train_caboose.mdl
props_vehicles\train_enginecar.mdl
props_vehicles\train_flatcar_bed.mdl
props_vehicles\train_flatcar_container.mdl
props_vehicles\train_flatcar_container_01b.mdl
props_vehicles\train_flatcar_container_01c.mdl
props_vehicles\train_flatcar_leveltop.mdl
props_vehicles\train_orecar.mdl
props_vehicles\train_rockets.mdl
props_vehicles\train_tankcar.mdl
props_mining\barbedfence_set01.mdl
props_mining\barbfence001_reference.mdl
props_mining\barbfence002_reference.mdl
props_mining\billboard001.mdl
props_mining\conduit_outdoor256.mdl
props_mining\conduit_outdoor384.mdl
props_mining\conduit_outdoor512.mdl
props_mining\conveyor_belt.mdl
props_mining\junctionbox01.mdl
props_mining\junctionbox02.mdl
props_mining\junctionbox03.mdl
props_mining\minehead.mdl
props_mining\sign001.mdl
props_mining\truss001.mdl
props_mining\truss001_256.mdl
props_mining\truss001b_256.mdl
props_mining\truss002.mdl
props_mining\truss003.md
props_mining\truss004.md
props_mining\truss005.mdl
props_mining\truss005b.mdl
props_mining\truss006.md
props_mining\truss008.mdl
props_mining\truss009.mdl


Also, if you could retexture these rocks for both the alpine gray versions and the alpine versions with snow on them:

props_mining\rock001.mdl
props_mining\rock002.mdl
props_mining\rock003.mdl
props_mining\rock004.mdl
props_mining\rock005.mdl
props_mining\rock007.mdl.


Thanks, and I'm not in any rush for these. And if you can't do it it's fine, I understand it's a lot.
 
Last edited:
Aug 10, 2009
1,240
399
Goombac you could try to do some of this in-game. For example you could put icicles on the railings, which should be fine for them. You could also experiment with displacements on trusses and flatbeds and containers, and failing that you could make a snowblend with nodraw, so it would essentially be a nodraw decal on the model. Provided that didn't flicker (or whatever it's called)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,869
2,977
Goombac - having that large array of acceptable-quality textures would increase your filesize by so much that... well, it would just be unacceptable to players waiting on the download in-game, you know?

Take a look at Absurdist's post above. Experiment a little.

That said, I will have to respectfully refuse your request.

The last part however, with the rocks, I will look into.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
Yeah, I tried doing some of it with displacements but it just ended up looking really horrible. And do nodraw textures work on displacements?

And Void it's ok and I'll try some other things. Thanks!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,672

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,869
2,977
Boylee, those would be under props_coalmines and are labeled as boulders.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Hmmmm that could work you know. Could do with some more clouds though, I like the way the clouds encircle the sky in the reference pic. If the clouds were darker and a bit more dominant, the contrast in colour was a bit stronger and it had a bright ass moon then it'd probably be perfect.
 

Mould

L2: Junior Member
Apr 9, 2010
52
3
The 10 post thing is a bit confusing, does it mean for the actual 10 next posts, or 10 requests? I mean I know it says 10 posts but that would be a little bit, I don't know :(

If requests are still open, can you please try a flint wall texture?
A bit like this: http://www.scenicreflections.com/ithumbs/Watermill.jpg
(Totally not currently using that as concept art)
And that's not a very detailed or close up picture, so there's also this.
http://www.soil-net.com/album/Soils_Rocks/slides/Flint wall.jpg
But like as much as similar to the first wall as possible?
Bumpmaps aren't necessary.

Thanks in advance, and sorry if requests are closed D:
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Actually BoyLee's request is pretty much a dead ringer for Pipeline, unless I'm misunderstanding something.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,869
2,977
Four request spaces left before I put a hold on them again.

Edit:

Just to clarify.
 

Gerbil

aa
Feb 6, 2009
573
846
Well then here's my suggestion.

"Paradox posters" poster. Which has a hand placing the same poster inside the poster, and so on and so on.

I'd love some more humorous signs for TF2.