[TIP] Splash Damage "Bug" -- What It Is & How To Avoid It

func_dustmote

L1: Registered
Feb 12, 2013
14
8
Couldn't one make custom vmts to use that property with any texture they wish, and texture stairs (or whatever) with it to get geometry that doesn't block splash damage, exactly what stevethepocket wanted?

Wouldn't that let splash damage through to the other side though? That might be a problem if someone was under stairs like that. They'd be hit by random splash damage.
 

wareya

L420: High Member
Jun 17, 2012
493
191
1) Make an invisible texture that lets splash through but is solid to physics and bullets and absorbs decals somehow
2) Use a nonsolid func_brush for the visible stair geometry or something
3) Clip it somehow so that splash doesn't go fully through it, just never gets a messed up angle

EDIT: Aside from the right textures and brush entity it would look something like this: http://i.imgur.com/DN1YtBN.png
 
Last edited: