The Construction Pack is Now Live

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
11:45 AM - Littleedge: Seba
11:45 AM - Littleedge: Your installer is better in some aspects
11:46 AM - Littleedge: But now the default folder to install the crap in isn't correct
11:47 AM - Littleedge: Where do I install the Construction Pack to.
11:47 AM - Littleedge: This crappy installer doesn't tell me.
11:48 AM - Littleedge: Since it doesn't tell me whether the .exe is putting a /tf folder in, or if it's putting a /team fortress 2 folder in
11:49 AM - Littleedge: Or what the hell it IS putting in.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
I really like it, except when I get to the "installing" page it would say something along the lines of
"skipped: (random prop/texture here)"
and when it's done nothing is installed. I may just be an idiot to installing things
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Nope, Seba actually broke the installer.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Due to my general idiocy etc, I did manage to break the installer. Old one's up again, kick me now.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Woh someone kept this a secret!
 

Rasputin

L3: Member
Sep 20, 2008
107
20
I love, love, love you guys.

I was planning on having a bit of a construction thing going on in my map; now it's gonna look like everyone else's. I betcha I'm gonna get chewed out for using medieval and construction assets, but that was my idea from the beginning, honest!
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
I got it downloaded correctly and I think its awesome! If it is added onto later in time, I would suggest a jackhammer model, and a sawdust overlay. Mabye a construction soundscape? Sandbags would be nice too. Keep up the good work. :)
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,672
If anyone was having problems with the install, go download and try again. I put together an installer with my tried and tested code and it went up last night-ish. (I also made fancy tooltextures for the blends, so I guess everyone else may want to get it again too)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I haven't updated it since I broke it the first time; I think Snark just wanted to have a nice installer, so he made one.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
We're having Booj make the installer for the Expansion and there is nothing you can do about it, Seba.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Can I agree with that decision, at least?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,672
I didn't just do it because I felt like it, Matt/Ravidge asked me to make a better one that was free of issues. I don't know what the issues were, I just know mine shouldn't have any, as it's the same code I used for my pack and the swamp.

(and while I was at it, I was asked to do the blend things if I felt like it because I was complaining in chat that nobody did them)