- May 11, 2012
- 2
- 0
My first map attempt that made it to alpha without being completely broken. Summit is a KOTH map which utilizes everyone's favourite gameplay mechanic - deadly cliffs!
I would really appreciate any feedback at all - even, erm, the brutally honest stuff. Even though it's very alpha I'll hopefully be trying to get some playtesting done soon (likely a2), after tweaking some problem areas and optimizing a bit more. Bottomless cliffs and fairly large sightlines raise some potential class balance concerns, but I want to know if there's anything else I should be watching out for moving forward. Any general comments would be nice.
Thanks!
I would really appreciate any feedback at all - even, erm, the brutally honest stuff. Even though it's very alpha I'll hopefully be trying to get some playtesting done soon (likely a2), after tweaking some problem areas and optimizing a bit more. Bottomless cliffs and fairly large sightlines raise some potential class balance concerns, but I want to know if there's anything else I should be watching out for moving forward. Any general comments would be nice.
Thanks!