Stark

CP Stark b2

VIVA LA NWO

L2: Junior Member
Apr 6, 2010
74
36
I didn't notice this during the first test, but in the second it seemed almost obvious - when a team pushed forward enough that the other team was at their last point, it seemed very easy for them to defend and because most, if not all, of red was down, the blu team could push forward. Obviously this is more speculation as I wasn't thinking of this until our entire team was down and they were pushing.

Perhaps that's why we kept having the back and forth issue - maybe the last point is easy to turtle? I'm not too sure as we had an impossible time trying to keep the last point whenever they tried to push it.

Just a thought I had.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
loads of fun, lets try to get some more perfect teams in a 6v6 again with the new cap time.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
loads of fun, lets try to get some more perfect teams in a 6v6 again with the new cap time.

Played a pub on it last night, the 1s time may be too short for that. To keep it acceptable for both 6v6 and 12v12 I'm thinking future versions will have a time between b1's long time and b2's short time.

But more testing is always necessary! :)
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
If you don't want 5 control points, will one float your boat?
If do, look no further than koth_stark.
started today, still in early development.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
cp_brokengraphics.jpg