Does anybody have a custom texture to make it act like blockbullets?I made this poor attempt at a fix a while back. I just made a new collision out of admittedly messy displacements that'll need to be fixed up. You would either have to use an invisible texture so it acts like blockbullet or texture it so it looks like the original spire. Feel free to modify it to fit your needs, if you want to use it. I have no plans for it.
That would probably work, although I doubt anyone would go through that amount of effort for a pro version of and old valve map.I just thought of an idea. What if somebody remade the spire with a simpler shape? The tricky part would be to make it simpler while still looking good and still recognizable as the spire.
For the record, none of the "invisible" textures work as blockbullets, already tried it.If I'm not mistaken, test/invisible should work the same as blockbullets. It seems like it would be a huge pain to work with, though.
It's a prop and it's not alligned with the hammer grid. That's the problem.I'm not sure I entirely understand the problem, but a new (I.E. not the old two-clips-per-stair) method for clipping spiral stairs is explained in this video.
Presumably it could also be used by the volumes in collision meshes.
I surely wouldn't be much more effort than has already been put into trying to make a collision model for the existing spire. Also, the spire gets used in other maps, so the new spire would continue to be useful for years to come.That would probably work, although I doubt anyone would go through that amount of effort for a pro version of and old valve map.