1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Texture Some new textures 1.0

Made by Noggin

  1. Noggin

    Noggin L5: Dapper Member

    Messages:
    226
    Thanks Received:
    48
    Heres some textures I made for my map ctf_powerhouse. Some of them are derived from HL2 city textures.

    I also added a yellow gradient for light beams etc (use with a func_illusionary set to additive).
     
    Last edited by a moderator: May 18, 2009
    Mar, VelvetFistIronGlove, Arhurt and 9 others thanked this.
  2. Scotland Tom

    Scotland Tom L6: Sharp Member

    Messages:
    314
    Thanks Received:
    64
    Wow, from just the screenshot I'm fairly impressed. It looks like I'm browsing some actual TF2 textures. Though only a look inside Hammer and TF2 itself will be a real test.
     
  3. drp

    aa drp

    Messages:
    1,885
    Thanks Received:
    2,424
    hell yea. this is what the community needs. good job.
     
  4. Noggin

    Noggin L5: Dapper Member

    Messages:
    226
    Thanks Received:
    48
    What do I do is use TF2 colors/textures and then use Photoshop match color and layer merging. Real simple stuff actually but for some textures it works fine,

    The floor tile, for instance ,is the original TF2 floor tile but uses a HL2 for the recoloring.

    I added in the Control Point too as some people to have trouble using it as a regular texture, but with cool bump mapping added.
     
  5. poopster101

    poopster101 L4: Comfortable Member

    Messages:
    154
    Thanks Received:
    5
    noggin i would like to talk to you some more on your techniques
     
  6. Juice

    Juice L4: Comfortable Member

    Messages:
    166
    Thanks Received:
    8
    Noggin, whered you find the textures?
     
  7. Noggin

    Noggin L5: Dapper Member

    Messages:
    226
    Thanks Received:
    48
    Didnt find them, I made them from a mix of HL2/TF2 textures.
     
  8. Juice

    Juice L4: Comfortable Member

    Messages:
    166
    Thanks Received:
    8
    I know, whered you get the tf2 textures?
     
  9. Noggin

    Noggin L5: Dapper Member

    Messages:
    226
    Thanks Received:
    48
    From the

    C:\Games\Steam\steamapps\team fortress 2 materials.gcf

    You may have a different directory, i use GCFScape or VTFEdit to open this file type.
     
  10. Koei

    Koei L4: Comfortable Member

    Messages:
    183
    Thanks Received:
    4
    Sweet, an asphalt road. I love you mate!
     
  11. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

    Messages:
    1,065
    Thanks Received:
    618
    Words cannot express the awsomeness that is this thread.
     
  12. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    712
    Thanks Received:
    66
    hmm when i add them they show up as: Purple spaces or as White, i placed them in the
    \Steam\SteamApps\Username\team fortress 2\tf\materials

    Anyhelp??
     
  13. phatal

    phatal L6: Sharp Member

    Messages:
    256
    Thanks Received:
    21
    If nothing else I really like the arrows. I had planned on doing this too because you really never know if the arrows mean where the enemy base is or where your base is. :D Great Job!
     
  14. Pseudo

    Pseudo L6: Sharp Member

    Messages:
    306
    Thanks Received:
    147
    These textures need to go in \tf\materials\custom\ . To check what folder a texture must be in to work correctly, you can open the VMT file in a text editor and see what the $baseTexture is set as.
     
  15. Vander

    Vander L7: Fancy Member

    Messages:
    474
    Thanks Received:
    106
    @ Pseudo: Is it possible to alter the VMT file so I can place new textures in with the base Valve textures? It would be so much easier if I can put them with similar textures. Remembering filters for customdev, custom, customtex, etc... gets old and I forget about some of the textures to be fair since they don't show up under a normal search.
     
  16. Pseudo

    Pseudo L6: Sharp Member

    Messages:
    306
    Thanks Received:
    147

    You mean like putting them in a "signs" or "wall" subfolder, for example? Yes, you can place them in a different directory. Simply change the $baseTexture value in the VMT file accordingly, using a text editor.
     
    Vander thanked this.
  17. Vander

    Vander L7: Fancy Member

    Messages:
    474
    Thanks Received:
    106
    Thanks Pseudo!
     
  18. Axii

    Axii L1: Registered

    Messages:
    43
    Thanks Received:
    7
    Thanks for sharing, I really like these ^_^.
     
  19. ryansjake

    ryansjake L1: Registered

    Messages:
    1
    Thanks Received:
    0
    Awesome stuff man, glad someone made a road texture.

    That said, I've used a few of these textures in my map,a nd they look GREAT.

    Thanks
     
  20. Dox

    Dox L8: Fancy Shmancy Member

    Messages:
    538
    Thanks Received:
    62
    Ack! I was going to redo my map with your brown and blue brick textures but you dont have a window one for the blue style bricks :( :( :(