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  1. Noggin

    Noggin L5: Dapper Member

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    Heres some textures I made for my map ctf_powerhouse. Some of them are derived from HL2 city textures.

    I also added a yellow gradient for light beams etc (use with a func_illusionary set to additive).
     
    • Thanks Thanks x 12
    Last edited by a moderator: May 18, 2009
  2. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Wow, from just the screenshot I'm fairly impressed. It looks like I'm browsing some actual TF2 textures. Though only a look inside Hammer and TF2 itself will be a real test.
     
  3. drp

    aa drp

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    hell yea. this is what the community needs. good job.
     
  4. Noggin

    Noggin L5: Dapper Member

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    What do I do is use TF2 colors/textures and then use Photoshop match color and layer merging. Real simple stuff actually but for some textures it works fine,

    The floor tile, for instance ,is the original TF2 floor tile but uses a HL2 for the recoloring.

    I added in the Control Point too as some people to have trouble using it as a regular texture, but with cool bump mapping added.
     
  5. poopster101

    poopster101 L4: Comfortable Member

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    noggin i would like to talk to you some more on your techniques
     
  6. Juice

    Juice L4: Comfortable Member

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    Noggin, whered you find the textures?
     
  7. Noggin

    Noggin L5: Dapper Member

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    Didnt find them, I made them from a mix of HL2/TF2 textures.
     
  8. Juice

    Juice L4: Comfortable Member

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    I know, whered you get the tf2 textures?
     
  9. Noggin

    Noggin L5: Dapper Member

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    From the

    C:\Games\Steam\steamapps\team fortress 2 materials.gcf

    You may have a different directory, i use GCFScape or VTFEdit to open this file type.
     
  10. Koei

    Koei L4: Comfortable Member

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    Sweet, an asphalt road. I love you mate!
     
  11. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Words cannot express the awsomeness that is this thread.
     
  12. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    hmm when i add them they show up as: Purple spaces or as White, i placed them in the
    \Steam\SteamApps\Username\team fortress 2\tf\materials

    Anyhelp??
     
  13. phatal

    phatal L6: Sharp Member

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    If nothing else I really like the arrows. I had planned on doing this too because you really never know if the arrows mean where the enemy base is or where your base is. :D Great Job!
     
  14. Pseudo

    Pseudo L6: Sharp Member

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    These textures need to go in \tf\materials\custom\ . To check what folder a texture must be in to work correctly, you can open the VMT file in a text editor and see what the $baseTexture is set as.
     
  15. Vander

    Vander L8: Fancy Shmancy Member

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    @ Pseudo: Is it possible to alter the VMT file so I can place new textures in with the base Valve textures? It would be so much easier if I can put them with similar textures. Remembering filters for customdev, custom, customtex, etc... gets old and I forget about some of the textures to be fair since they don't show up under a normal search.
     
  16. Pseudo

    Pseudo L6: Sharp Member

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    You mean like putting them in a "signs" or "wall" subfolder, for example? Yes, you can place them in a different directory. Simply change the $baseTexture value in the VMT file accordingly, using a text editor.
     
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  17. Vander

    Vander L8: Fancy Shmancy Member

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    Thanks Pseudo!
     
  18. Axii

    Axii L1: Registered

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    Thanks for sharing, I really like these ^_^.
     
  19. ryansjake

    ryansjake L1: Registered

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    Awesome stuff man, glad someone made a road texture.

    That said, I've used a few of these textures in my map,a nd they look GREAT.

    Thanks
     
  20. Dox

    Dox L8: Fancy Shmancy Member

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    Ack! I was going to redo my map with your brown and blue brick textures but you dont have a window one for the blue style bricks :( :( :(