90% of these are on both sides of the map, since the detailing is identical mirrored. That's a minor issue with the map as a whole, but only an issue at mid, where you can see both identical bucket-tap sets at once. I appreciate in a Comp map detail must be exact as possible for balance, but it bugs me.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317113459?tab=public
Dark Pipe
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317120297?tab=public
Bright wall. These are all over the place. I know it's been noted before, but the lights on this map are super high.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317118839?tab=public
This barrel clips with the fence.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317103526?tab=public
What's closed? These buildings seem kinda... clustered to be fully closed. Kinda Marie Celeste, too recently abandoned for signs.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317117602?tab=public
Bright wall. Also, what's the point of that crane?
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317123135?tab=public
I don't like the use of that cobble texture.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317108480?tab=public
That brick support stops at the metal thing. Which makes it pointless, since it does bugger-all to support the building unless it reaches the ground.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317096421?tab=public
Missing overlay on the health and ammo. The "Snack" i believe you competitive hip types call it.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317105641?tab=public
Conveyor belt goes in one side of the wall and doesn't come out of the other.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317102149?tab=public
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317116483?tab=public
A trim would be nice on this wood wall, so there's not such a sharp definition between wood and concrete.
That texture is a bitch to align, i know, but it has a trim in the texture.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317107096?tab=public
Visible z-fighting here (red metal texture) Also, those planks look odd- use a texture with a single plank, not that one with several together.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317116483?tab=public
1) that bucket can't fit under that tap.
2) Can we have a drain/stain overlay under the tap? Make it look less random and arbitrary.
3) I'll re-iterate my request for not EXACT mirroring.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317110813?tab=public
Dark door.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317097700?tab=public
That lightbulb looks odd to me. Firstly, if those shelves were fixed, it'd be in the way. Secondly, it's very clean and spytech compared to everything else.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317097700?tab=public
Sure is red for the blu team's side.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317112683?tab=public
I don't think wood works here. Dirt would be nicer.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317109834?tab=public
Did they cut the metal to put the wood in, rather than vice versa?
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317091868?tab=public
Another pointless crane. (Also, i don't like that bucket. Looks odd.)
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317095521?tab=public
You can see the edges of the displacement door coming through the doorframe prop.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317104532?tab=public
That overlay lies over a gap in the metal.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317094038?tab=public
I don't like the random metal here. Wood would make more sense. The clashing metal/wood is odd, specially since there's so little of this metal in this area.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317114661?tab=public
Rotate one of these boxes a few degrees, too many props are at neat 90degree angles.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317121787?tab=public
I swear all the door overlays are skewed a bit- these are too wide, blu's are too tall. Also, all of them are very small.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343317124267?tab=public
Throw down an overlay around this to make the edge of the gravel pile look less neat. Or use a texture you can blend into that concrete.
Also, thats a lot of gravel for one bucket.
Done.