Texture sky_sunset_04, sky_iron_04

Apr 14, 2013
662
344
The air is becoming cold and bitter as the sun sets over the desert mountains. A falcon cries as he flies over the abandoned mineshafts. There are only a few last hours of light, maybe even less. Make those hours count, BLU team! kill each and every one of them! eh, I mean, capture the control points.

This is my custom skybox (modified goldrush skybox), made for a map long dead.

picture:
sky_sunset_04_showoff_zpsf1fd4879.jpg



Includes a bonus skybox: another modified goldrush skybox, made for fun.

The sun sets. The smokestacks of the foundries are seen clear against the crimson clouds. The dust and smoke of a day gone are slowly settling down. It may seem that the day has ended, but for some, it has just begun. The machines start working again, smelting red-hot iron. Wake up, RED team! Defend the industrial area from the bombcart! Make your administrator proud!

sky_iron_03_showoff_zpsc52ee8fb.jpg


Archive in download link includes: All required files for making both skyboxes functional (or should do it, at least...if you have a problem w/ them contact me)
and a notepad file including best env_light properties for sky_sunset (however, none for sky_iron because I never used it)

You are welcome (and even encouraged) to use the files for your map, just don't forget to credit me!

You are not allowed to re-post these files in any other website.
You are not allowed to claim these files or a modified version of these files as yours. (Apart from the notepad env_sun properties one, which you may do whatever you want with)


All rights for original goldrush skybox go for Valve

DOWNLAOD!
 
Last edited:
Apr 14, 2013
662
344
Done some testing with sky_iron. Lighting looks crazy (some may say ugly) but teamcolors are defineable, so it should be fine.

Brightness: 220 75 50 700
ambient: 35 4 1 60
EC1225243A685C718F52DC9E5A9ED6FB0AE12F07


Brightness: 230 90 30 700
ambient: 55 6 1 60
39E0B1C6E747965C5BF822B3DD26F8B4001B8257

(that white thin lines you see there around the skybox? that's me messing up photoshop canvas size. I'll fix it)

Brightness: 255 57 0 700
ambient: 55 6 1 60
D3936904251C1459450A1463409BBA17ED2C3D56

(this one is probably too much. blue almost looks like green, red almost looks like white)
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
The shadows are way too dark, and it is really over saturated.... I would recommend making the shadows lighter and turn down the red. Look at Furnace Creek
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
Can we have a reup of Iron as well?