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Model Rotating air intake

Discussion in 'Models & Textures' started by Apom, Sep 16, 2008.

  1. Apom

    Apom L6: Sharp Member

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    The air intake found in props_farm, with the bonus of rotating fan blades. This prop uses the original GCF-stored textures of the static version, which explains why the archive contains no vmt/vtf.

    Set this as a prop_dynamic and use "spin" (no quotes) as default animation to let the magic happen.

    Feel free use in your maps. Credit at your discretion.

    Creation process: original version decompiled with MDLdecompiler, deconstructed and reconstructed in XSI, animation frames generated with a Python script.

    PS: you can still set "idle" as default animation if you want to turn the fan off. I didn't bother making a transition animation: it's on or off, not in-between. In case you need to know, the spin sequence takes one second and consists in a full 360° rotation.
     
    Last edited by a moderator: May 18, 2009
    Armadillo of Doom and Jazz thanked this.
  2. Apom

    Apom L6: Sharp Member

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    FR3akIN_OuT thanked this.
  3. Apom

    Apom L6: Sharp Member

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  4. Altaco

    Altaco L7: Fancy Member

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    Thanks! I've always wanted something like this.
     
  5. FR3akIN_OuT

    FR3akIN_OuT L1: Registered

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    .
     
    Last edited: Jan 5, 2010
  6. Malcolm

    Malcolm L3: Member

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    Simple but good.

    I use it in my map :)
     
  7. MikeyGotPills

    MikeyGotPills L1: Registered

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    gonna see if this will be a good replacement for my brush based fans
     
  8. Oodily Doodily

    Oodily Doodily L1: Registered

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    Where do I save it to?
     
  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    steam/steamapps/yourname/teamfortress2/tf