- Aug 3, 2015
- 47
- 14
A
Don't judge me, this is my first map.
B
This is my issue:
Okay, I attempted to build my cubemaps before the previous Gameday featured my map, and I followed all the instructions in Squit's Thread, but it wouldn't (and still won't) build them for me.
So I had a little conversation with Mr. worMatty and he suggested that I post my .vmf and .bsp files for the gracious people of TF2Maps.net to have a look-see and help a budding mapist.
C
I am aware of some issues in the map (listed below). The cubemaps is but one of the rookie mistakes I have made, and it is the one I am currently trying to solve. But I would gladly welcome any and all information on the other issues. I haven't actively searched or attempted to fix them yet, so I could use any info or links if you have time and energy and the grace and the dash, but you'll win yourself a girl if you've only got a mustache.
Don't judge me, this is my first map.
B
This is my issue:
Okay, I attempted to build my cubemaps before the previous Gameday featured my map, and I followed all the instructions in Squit's Thread, but it wouldn't (and still won't) build them for me.
So I had a little conversation with Mr. worMatty and he suggested that I post my .vmf and .bsp files for the gracious people of TF2Maps.net to have a look-see and help a budding mapist.
C
I am aware of some issues in the map (listed below). The cubemaps is but one of the rookie mistakes I have made, and it is the one I am currently trying to solve. But I would gladly welcome any and all information on the other issues. I haven't actively searched or attempted to fix them yet, so I could use any info or links if you have time and energy and the grace and the dash, but you'll win yourself a girl if you've only got a mustache.
♦ NODRAW on Terrain Surface
♦ Displacement edge problem
♦ Too many light styles on a face x1000
♦ Physics [variable] very full
♦ prop_statics with no collision meshes
♦ Displacement edge problem
♦ Too many light styles on a face x1000
♦ Physics [variable] very full
♦ prop_statics with no collision meshes
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