- Sep 5, 2009
- 912
- 684
Hello everyone, this is a prefab for my entity setup that I'll be using for my second 72 hour entry. This is a custom gamemode that is essentially arena with an australium flag that your team can capture to revive your dead teammates.
This is the rules decal in game.
You can download the prefab + rules decal here!
What this download includes:
-.bsp precompiled so you can see just how the map works in game
-.vmf prefab for the entity setup
-Custom rules decal
Version History:
Version 2 (Released: July 30th, 2015)
-Added two new math counters to track number of captures
-A team now wins capturing the australium twice
-Updated the rules decal to reflect these changes
-Updated the precompiled .bsp to reflect these changes
Here's some of the basic point entity work.
There's also two large trigger_multiples with OnStartTouch that track how many players there are with math_counters. If a team goes down to 0 they lose. It isn't perfect but it's working well enough from what I've tested. When the australium is captured a game_forcerespawn entity is fired for the specific team.
Protip: If you want to check out the gamemode on your own listen server make sure to use 'sv_cheats 1' then spawn a few bots with the 'bot' command. If you kill a bot on your team with 'bot_kill botname' then capture the australium you can see your team revive. You can test that the win condition works by killing the enemy bots.
To end this post here is an album of screenshots taken from the precompiled .bsp with lights added.
This is the rules decal in game.
You can download the prefab + rules decal here!
What this download includes:
-.bsp precompiled so you can see just how the map works in game
-.vmf prefab for the entity setup
-Custom rules decal
Version History:
Version 2 (Released: July 30th, 2015)
-Added two new math counters to track number of captures
-A team now wins capturing the australium twice
-Updated the rules decal to reflect these changes
-Updated the precompiled .bsp to reflect these changes
Here's some of the basic point entity work.
There's also two large trigger_multiples with OnStartTouch that track how many players there are with math_counters. If a team goes down to 0 they lose. It isn't perfect but it's working well enough from what I've tested. When the australium is captured a game_forcerespawn entity is fired for the specific team.
Protip: If you want to check out the gamemode on your own listen server make sure to use 'sv_cheats 1' then spawn a few bots with the 'bot' command. If you kill a bot on your team with 'bot_kill botname' then capture the australium you can see your team revive. You can test that the win condition works by killing the enemy bots.
To end this post here is an album of screenshots taken from the precompiled .bsp with lights added.
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