- Jul 9, 2008
- 601
- 142
WIP (pre-release build34)
my second map,first
PL_WHITEFOREST is a 4-point PL map with lots of opportunities esp. 4 engies. my 1st real map, previous 1 was crap and was abandoned (now developed(or not?) by Fatony here:
http://forums.tf2maps.net/showthread.php?t=3462)
most of screenshots here(its in russian but just list through the thread):
http://myassco.dgh.ru/forum/viewtopic.php?f=3&t=37
some screens further in this thread
b34 (upd.13.03.09 12.00msk)
-added shadow_controller
-lots of new geometry
-light fix in part2
-redesigned building in part1
-fixed some texture-aligns (thx Sgt Frag)
-env_light tune in second part
-additional passage in 2nd part
-improved maps edges in 1st part
-fixed 'stuck' in 2nd part
-MUCH improved fps (sometimes up to +40%,general +25%
------------------------------------------------------------------------------------------
b35 (upd.15.03.09 18.00msk)
new:
-3d and 4th basics added
-3d part massive geometry\texturework
-added track through the 3rd part
-added passage for red to directly move from spawn (part4) to part1
-added some PL logic for testing purposes (still not working)
-added basic PL logic and 1st CP (thx Mr.Hanz, TechnoCat and Z33W13R)
fixes:
-improved skybox
-chaneged some textures as cubemap is not working
-fixed brightness errors on some props
-further improved fps (up to +10%)
-fixed CANT SOLVE QUADRATIC issue
-fixed light glitches
-changed textures on all untextured geometry to orange one
known issues:
-cubemaps not working
(*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!)
-some strange shadows in 3rd part
------------------------------------------------------------------------------------------
after short pause and re-installing windows (now w7 7057) and sourcesdk im continuing
pre-b36 (upd.18.03.09 13.00msk)
its a major bug-fix update
new:
-lots small changges in geometry through the whole map
fixes:
-light and brightness issue fixed
-cubemaps fixed
-totaly re-made playerclip with entities
-vis entities added
-freezes
-fps gaps
known issues:
-
my second map,first
PL_WHITEFOREST is a 4-point PL map with lots of opportunities esp. 4 engies. my 1st real map, previous 1 was crap and was abandoned (now developed(or not?) by Fatony here:
http://forums.tf2maps.net/showthread.php?t=3462)
most of screenshots here(its in russian but just list through the thread):
http://myassco.dgh.ru/forum/viewtopic.php?f=3&t=37
some screens further in this thread
b34 (upd.13.03.09 12.00msk)
-added shadow_controller
-lots of new geometry
-light fix in part2
-redesigned building in part1
-fixed some texture-aligns (thx Sgt Frag)
-env_light tune in second part
-additional passage in 2nd part
-improved maps edges in 1st part
-fixed 'stuck' in 2nd part
-MUCH improved fps (sometimes up to +40%,general +25%
------------------------------------------------------------------------------------------
b35 (upd.15.03.09 18.00msk)
new:
-3d and 4th basics added
-3d part massive geometry\texturework
-added track through the 3rd part
-added passage for red to directly move from spawn (part4) to part1
-added some PL logic for testing purposes (still not working)
-added basic PL logic and 1st CP (thx Mr.Hanz, TechnoCat and Z33W13R)
fixes:
-improved skybox
-chaneged some textures as cubemap is not working
-fixed brightness errors on some props
-further improved fps (up to +10%)
-fixed CANT SOLVE QUADRATIC issue
-fixed light glitches
-changed textures on all untextured geometry to orange one
known issues:
-cubemaps not working
(*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!)
-some strange shadows in 3rd part
------------------------------------------------------------------------------------------
after short pause and re-installing windows (now w7 7057) and sourcesdk im continuing
pre-b36 (upd.18.03.09 13.00msk)
its a major bug-fix update
new:
-lots small changges in geometry through the whole map
fixes:
-light and brightness issue fixed
-cubemaps fixed
-totaly re-made playerclip with entities
-vis entities added
-freezes
-fps gaps
known issues:
-
Last edited: