Map was fun, I'm not going to tell you to clip anything because I know you already have, but that was a big issue obviously. I'm not sure if you should clip all of the ledges though, they were kinda fun to get demos and soldiers up there.
Be careful with lower displacements, sometimes that can look like you can jump on them but cannot. I'd clip the ones that look accessible to make things easier for players.
I mentioned this in game, but for the final red spawn, the on on the lower right, make sure players can exit AND enter it. It was frustrating to leave, need health, then go back only to find it was locked. This was the same spawn that was get locked until Blue capped the 2nd last point btw.
Also, the layout is SUPER open, although there were plenty of sideroutes which was good. As long as you can optimize it its cool, but it may give you a problem with more details. Ran fine today though.
Finally, I think I'd make some of those windows in the upper buildings larger, for players to jump in and out of. It'll make for a good strategic move for both teams, having a demo/soldier be able to sneak up there.
Great map though, and loved the finally! Make sure people die at the end though lol.