First thing first, fix the mirrors edge bloom, lack of lighting in some buildings, and the roofs you can go on
Make this more obvious you cant walk between it OR that you can. I personally would move it closer
This building serves no purpose. There is only 1 door, and the windows don't provide a good angle to snipe from. There's also only small ammo and hp in here.
These windows don't look like you can go through them, and if you do it provides a really cheap and too effective flank for red. I'd add glass.
fix dese stairs goin against de wall
Losing this forward spawn DOES NOTHING FOR RED. There is only a slightly longer walk to this place from the other spawns. It's also way to easy to kill all blus in here since theres a contrant stream of reds
This path is too hard for blu because they are forced out into 1 small door, which red has height advantage at the other end. Also the hp kit that's in here can be seen from the exit door, so you have to be in too much danger to get it
Generally attacking the point as blu is hard. Red ALWAYS has the height advantage, and when they don't it's just flat ground. They have 3 entrances, the one on the left being too small for blus to get out of. And when red pushes past blu they have even MORE high ground. The paths themselves aren't interesting and it's too hard for blu to make a base/safe zone near the 1st point.
This ending is boring. It's flat and has no good features. It's also annoying being contantly shot by snipers across the map while there being nowhere to hide/take cover
I also assume it would be to hard for a spy to decloak.
I feel there need sto be a support for the wide and big building thing uptop. Could spice it up a bit and add cover for blu