- Mar 27, 2021
- 12
- 1
I decompiled one of Valve's own maps to practice mapping on, but when attempting to compile, I receive the MAX_MAP_BRUSHSIDES error. I read that this could be caused by the original .bsp having split faces due to the VBSP, but there are existing edits of the same map.
The map's information says that the original face count is lower than the 65536 face limit, so I assume the VBSP is splitting too many faces(?) Is there a way to circumvent this?
The map's information says that the original face count is lower than the 65536 face limit, so I assume the VBSP is splitting too many faces(?) Is there a way to circumvent this?
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