Map won't compile, but there's no leaks!

Cyberen

L3: Member
Mar 30, 2021
143
30
So my map is big, and it's composed of nine large rooms that players are teleported to in order. But on my most recent compile it reverted to an old version! Anyone have any idea why it's giving me these errors, even though there's no pointfile and I can see the portal file?

FIXED!

Turns out I had a couple func_brushes and func_details with their origin OUTSIDE the map! I moved them to the world, re-made them into func_brush entities and it works!

Also it's fullbright, BUT by reducing the lightscale of faces, it can make VRAD run without crashing!


Code:
** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3.vmf"

Valve Software - vbsp.exe (May 21 2020)
8 threads
materialPath: D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/kart_all_in_one_3/mario_kart_64/ktbmosstone_wvt_patch
Patching WVT material: maps/kart_all_in_one_3/mario_kart_64/doubledeckskyblend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material MARIO_KART_64/KTBWATER is depending on itself through materialvar $bottommaterial! Ignoring...
Material MARIO_KART_64/ICEWATER is depending on itself through materialvar $bottommaterial! Ignoring...
Material MARIO_KART_64/CMWATER is depending on itself through materialvar $bottommaterial! Ignoring...
Material MARIO_KART_64/DDDWATER is depending on itself through materialvar $bottommaterial! Ignoring...
Material MARIO_KART_64/ORWATER is depending on itself through materialvar $bottommaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 540 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3.prt...Building visibility clusters...
done (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3480.4 -764.3 -2.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29956:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3596.5 -416.2 -30.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29956:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3553.5 -652.4 -42.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29956:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3566.7 -670.6 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29956:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3630.7 -819.9 -1.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29956:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3594.4 -759.7 -35.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29956:

WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (177.0 2.9 56.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 108894:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (184.0 3.2 42.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 108893:

*** Suppressing further FindPortalSide errors.... ***
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (677068 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3567 texinfos to 1536
Reduced 118 texdatas to 106 (3871 bytes to 3157)
Writing D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3.bsp
Wrote ZIP buffer, estimated size 8153, actual size 6197
5 seconds elapsed

** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3"

Valve Software - vvis.exe (May 21 2020)
8 threads
reading d:\program files\steam\steamapps\common\team fortress 2\tf\maps\vmfs\kart_all_in_one_3.bsp
reading d:\program files\steam\steamapps\common\team fortress 2\tf\maps\vmfs\kart_all_in_one_3.prt
1758 portalclusters
4005 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 455206
Average clusters visible: 258
Building PAS...
Average clusters audible: 261
visdatasize:279750  compressed from 787584
writing d:\program files\steam\steamapps\common\team fortress 2\tf\maps\vmfs\kart_all_in_one_3.bsp
8 seconds elapsed

** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters:  -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3"

Valve Software - vrad.exe SSE (May 21 2020)

      Valve Radiosity Simulator   
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\program files\steam\steamapps\common\team fortress 2\tf\maps\vmfs\kart_all_in_one_3.bsp
Setting up ray-trace acceleration structure... Done (0.96 seconds)
30183 faces
8 degenerate faces
105309800 square feet [15164610560.00 square inches]
41 Displacements
412546 Square Feet [59406744.00 Square Inches]
30175 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
2105445 patches after subdivision
sun extent from map=0.017452
11 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (133)
BuildVisLeafs:       0...1...Out of memory or address space.  Texture quality setting may be too high.


** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\vmfs\kart_all_in_one_3.bsp" "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\kart_all_in_one_3.bsp"
 
Last edited: