Highground

KotH Highground a3

MrComrade

L1: Registered
Mar 27, 2024
7
0
MrComrade updated Highground with a new update entry:

A2

I was sceptical about my initial layout from start but i need to see it in action to determine what i want to do with it. And the playtest. i hope. show me right direction.

  • Adjust scale of the map to make it smaller.
  • Lower control point because initial idea of the layout was too hard to attack and defend and was just not fun.
  • Made various changes to capture point area for better walking and flanking
  • Place a wall in the office building so you cant easily flank your way to...

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MrComrade

L1: Registered
Mar 27, 2024
7
0
MrComrade updated Highground with a new update entry:

A3

After another playtest theres another change to layout. Not that drastic (kinda) but still not a small one.

  • Closed lower section of the control point building. Both playtests showed that people not really interact with it very much so i decide to close it for good.
  • Change flank route to be more in a way.
  • Remove the ramp from the central building that give access to the enemy spawn. You still can get to the enemy flank route but now it dont get you behind enemy lines...

Read the rest of this update entry...