Hailstone Halls

ARENA Hailstone Halls rc1h

Pdan4

Still trying to add
aa
Nov 25, 2013
106
246
Pdan4 submitted a new resource:

Hailstone Halls - No, you can't have some more, eat this!

A great thanks to @Muddy for letting me do this retheme.

Two new themes, in the same map?!

Have you ever felt like crashing a party? How about with a couple tons of TNT? Now you can! No matter which jolly ol' side you're from, tis the season to sieze the reason (for violence). A wintry take on the Arena-PLR version of @Muddy 's Tinyrock! You thought you'd only get one Hailstone Hall for Smissmas, but you get TWO -- take your pick between RED's dome and...

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Lacry

L6: Sharp Member
Feb 25, 2019
344
264
I tested the map and I found a lot of issues, some smalls and other very big ones:

The light of the cart is always active (check my gamemode prefab, i think it's fixed there)
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There is a player clip here for no reason, so you can't reach the wall and its just odd
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Same here, add a spawn visualizer for all teams so it's clear you can't go in (same in BLU side)
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Also z-fighting in these rails
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It's a winter map, but the calendar says its June... I mean, it's possible if this map takes place in the lower half of the world i guess
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This area just feels empty, add some props around it
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This ray light is too small (in the same area)
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This door near BLU doesn't reach the floor, making a weird black bar
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Also in the same area, this dumpster is floating
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There is some textures that doesnt fit TF2 at all, these are probably the most obvious ones
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All the packs have this roof thing underneath them, and i'm not sure why, i could understand if it was over snow or something, but its everywhere and im sure patches would work a lot better
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Also you forgot to add a patch in the middle one
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There is something weird with some doors, specially this one, where the outside looks broken, no idea why, maybe you have multiple areaportals?
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Same thing happens from the other side
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When you start drowning underwater, the effect texture seems to be broken, making it impossible to see underwater
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This area seems out of bound, but you can actually get inside, not sure if its intencional or not
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Same deal in BLU side
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Little issue with the overlays here
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Dev texture here, also that door is just a metal wall, it doesnt look like a door at all and it would be impossible to open, you can use instead a wood door model instead
20231110204846_1.jpg


Basically like you did here, also disable the collision of this door
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You forgot to add a menu photo (just use my prefab, it will take you a few minutes only)
20231110204211_1.jpg

At last the mode uses a custom text for the objective so check the original custom files for that (also i did the translation to spanish of that text too)
 

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Pdan4

Still trying to add
aa
Nov 25, 2013
106
246
Hey y'all, thanks for checking this map out! It's been a labor of love. Please feel free to log bug reports down below and we'll be able to fix them later on. Really wanted to make sure this had a shot at reaching you all for the winter season.