Dredge

KotH Dredge b3

zahndah

professional letter
aa
Jul 4, 2015
721
642
fixed a couple bugs, im aware of more, havent taken screenies. Packed the custom content into the map.

Thing to not tell be about: bad skybox, sand under water doesnt appear under skybox water, nodraw face under wood plank in spawn lobby, odd lighting in spawn alley, odd prop lighting, a couple props a few units displaced form the wall by corridor stairs.

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zahndah

professional letter
aa
Jul 4, 2015
721
642
less props
hopefully less lag now due to hardcore optimization
better skybox
skybox broke
found a couple tiny little bugs that ill fix
should be good to go
not updated screenies as not much has changed

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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Is beta a good time to start expecting -staticproplighting? Because there are some props that look wonky without it.

Also, we really need to get more wood_beam textures all up ins so people like you aren't stuck using textures that make wooden beams look like they have Borderlands-style outlines on them. Valve only ever bothered making like four when there really ought to be one for every color of wood in the game. I wonder who we'd have to hit up to get some more...