coalmap 72hr

coalmap 72hr a7

Springy

L2: Junior Member
Aug 17, 2018
59
31
Took me 1 hour, after receiving the feedback
This tiny, comically small forwardspawn will hopefully help the map play better
Fixed some stuck spots/clipping issues
Smashed some more sweet props in
Also a dumptruck has parked outisde red spawn, don't ask

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Springy

L2: Junior Member
Aug 17, 2018
59
31
- Removed MVM gameplay on last
- Changed BLU respawn times to be longer after capping A
- Replaced the no collision truck with a boiler
- Added a new building to last
- The shack with a cobble base now has a closed door that opens after A is capped
- More coal

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Springy

L2: Junior Member
Aug 17, 2018
59
31
Springy updated coalmap 72hr with a new update entry:

A5

I dont think there was any major changes even when I was working on it, I've read the old feedback and just want to test it again before doing anything big (or fixing that awful sightline).

  • added nobuild to the elevated position right outside BLU spawn
  • added slightly taller cover on the right flank bridge towards B
  • made the window of the B bunker into an entrance

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Springy

L2: Junior Member
Aug 17, 2018
59
31
Springy updated coalmap 72hr with a new update entry:

A6

Here's A6.. not many fundamental changes still, I guess

  • Widened some parts of the map near B (the shack with the deathpit)
  • Clipped the trees in the area between A and B
  • One of the buildings near A has a ramp leading to it now, instead of a prop jump course. Also added railings on the roof of the building.
  • Forward spawn visualizers now only show after BLU owns A

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Springy

L2: Junior Member
Aug 17, 2018
59
31
Springy updated coalmap 72hr with a new update entry:

a7 - the 2 am labour

I was rly bored so I made some changes
  • entire area after A has been made slightly longer and higher
  • a flatcar obstacle has parked between the coal wagons and the gates
  • added a dropdown on A from red building onto a roof
  • added a window looking at said roof
  • slightly increased the size of the forward spawn building
  • the crappy snake cave has been made into a proper mine, and the entrance moved to try mitigate flanking the forward spawn
  • the backyard on B (the one with...

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