Bereth:
Thank you.
At this point, this is what i'm looking at:
-The room outside the first point is way too tall. It gives an interesting and dynamic route for many classes, but it would make the route useless form below. Maybe reduce the height advantage.
-I'm not crazy about the little alcoves on the landings in that room.
-A lot of the doors are really small. In fact a lot of the hallways are small as well. So much of this map will be dominated by a single demoman, or a little bit of spam.
-Deathpits work best on middle points. It's a territory where everyone expects to be vulnerable. The lower route on the second point is especially bad for this reason. I fell off several times on accident playing alone.
Overall:
If you could make the map fell less cramped I would say this map would work well for competitive. It's 5cp, and there are lots of interesting height differences to give each class a role (except the medic).
-The room outside the first point ended up very tall indeed. I thought about it when i made it, but I couldn't see an easy way to reduce the height, without altering balance some other way. I'm thinking adding cover instead, with pipes or something. I'll keep it in mind.
-The stairway in the same room is bugging me for more than one reason. I guess if I did raise the floor or lowered everything else, I could make it smoother. Or did you want me to remove the stairs entirely?
-Overpowered demomen would be a big problem, and now that you mention it, I kind of see it being a big problem. I'll see what I can do, but I'd love to get more comments about this and hear others' opinions as well.
-I am under no circumstance removing the death pit from second. The low route is inspired by the ledgefights from HL1. I can change them, add stuff, maybe even add railing, but I am
never removing the death pit. Without it, the whole map is just another bad attempt at making something identical to a popular map without reproducing it.
This is a map for not too many players. 24 is too many. I'm not sure if it needs to be a competitive map for that reason. What do I need to save the medic?