KotH Kavak [Deleted]

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munchkino

L1: Registered
Oct 17, 2015
40
3
Kavak - It's a palindrome

Traditional king of the hill

Thanks to:

ABS for his resource pack
Valve cause their pretty great

kavak a1 pic 4.jpg

kavak a1 pic 5.jpg


kavak a1 pic 1.jpg


kavak a1 pic 2.jpg

kavak a1 pic 3.jpg
 

Egan

aa
Feb 14, 2010
1,375
1,721
Short video feedback of _a1: https://youtu .be/daKIq8u0wpg

The layout seems kinda unique (which is good for koth), but mid felt a bit annoying/boring in _a1. Annoying because of the doors that quickly completely shifted the battle (because of sentryguns that were being placed behind them) and boring because of generally how -flat- the combat space was otherwise. Sure there are the windows that put people on higher heights, but if I'm fighting another player at mid I can't reasonably interact with them or dodge their shots - use my environment in any meaningful way.

I think scaling down the verticality of the window rooms' interior, shifting up the long side route past mid, making mid more fun, and potentially changing the environment lighting to be more dramatic (less mellow/boring, I want to see the sun) would help spruce up the map to be more enjoyable.
 

munchkino

L1: Registered
Oct 17, 2015
40
3
This download has been removed and is no longer available for download.
 
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