The weekend ended up being busy, and this ended up taking way longer than I thought it would. I'm still going to do my best to finish it, but here's my progress for now.
My first ever map!
The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam.
Steam Description:
The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia!
Planned...
its still a work in progress map, some dev textures are still in the game and displacement is not in the game yet but try to test it out,
ratings are greatly appreciated
WARNING: MAP HAS BEEN ABANDONED DUE TO A POOR LAYOUT. IT MAY BE FIXED LATER, BUT THAT IS UNLIKELY.
Post-72hr branch of Koth_Bridgeway. I uploaded this version to keep the older one around for archival purposes. You can view it here: https://tf2maps.net/downloads/koth_bridgeway.2996/
This map is...
NOTE: THIS VERSION IS OLD, AND ONLY EXISTS FOR ARCHIVAL PURPOSES FOR THE 72HR JAM. IT IS BUGGY, AND UNSUPPORTED.
DOWNLOAD THE NEWEST VERSION HERE: https://tf2maps.net/downloads/koth_bridgeway.3805/
Finally came up with a decent name! ^^
Anyways, this map is a hopefully decent KOTH map. I'm...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
CP_Area48
A 3 control point map made by me, Zurby (aka, daddy).
First time mapper, Would love feedback on every aspect of map making.
Story:
The private militaty company you work for has recently bought a plot of land
far away from civilization as to not awareness and keep civilions away...
The model is finished. Texturing, however, still needs to happen. Considering how little I knew of blender going into this, I'm surprised I made it this far. If you have any ideas how to get this working (or feedback in general), please let me know.
This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map.
Theme:
Still need to work on the theme, however I plan on going to the Frontline WWII theme.
Gameplay:
I am looking for a server...
submitting my first (actual wip) map for the frontline project Longfort!
"a symmetrical 3 control point map, set on a secret testing facility in on a island in the middle of the Atlantic, the two teams must fight it out across the island to secure it's experimental technology to get an edge in...
Haywire (name pending) is my first attempt at finishing a TF2 map.
The layout of the map is supposed to be relatively simple KOTH, with a somewhat unique element in the fact that the control point is raised and accessible by two different side buildings.
The visual style will be similar to...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble