train

  1. FlyingEngineer

    Depart A5

    Depart is a railyard. RED is sending out a large train filled with gravel, so BLU decided to send their mercs to take the gravel, but in order to steal the train from the yard, they have to take the Main Line, the Main Yard and the Secondary Yard. This map is an A+B=C map.
  2. MC_Labs15

    MCLJam a2

    Made for the 2021 72 Hour Jam! I've only ever done payload before, so this should be interesting.
  3. Springy

    coalmap 72hr a4

    Made for the 72hr jam Attack or defend this abandoned train station, followed by... a bunker(?) Credits: Thin pine trees by Diva Dan https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ The BulletCrops Pack https://tf2maps.net/downloads/bulletcrops-content-pack.6212/
  4. Fault in Maps

    The TF2 Train, HO Scale

    Project Goal: Recreate the classic TF2 Train seen in Well and other maps. Day 1 (Half Day) This project starts with an existing locomotive: an undecorated Bachmann Plus EMD GP35. Not the flashiest locomotive, but a nice cheap start for a project like this. I obtained this last weekend...
  5. MegapiemanPHD

    Tense a1

    Oops, I did it again. Tense is a Passtime map that aims to improve the mode through mapping. It features a shorter all over map, 2 main routes to the goals with multiple sub routes, a run in goal worth 2 points while the throw in is worth 1 AND even a train for the bonus goal. Real neat...
  6. zythe_

    offload b3

    ride the train to the enemy base to win! layout and design: @zythe_ logic: @floaty artpass: @Tiftid custom assets: modular railroad tracks by @Gadget more vehicles pack by @FGD5 originally created for the 18th microcontest hosted by @14bit
  7. xB33

    TF2 Soviet Props (pl_munitions) 2021-10-07

    Just a bunch of models I made for our 2019 contest entry "pl_munitions" (which is now more or less finished thanks to Jusa) You can preview the models on the link below. https://www.artstation.com/artwork/XB9V0l
  8. Beemschurger

    koth_trainlane_a2 a2_fix

    Use trains to get around and be sure not to fall in THE PIT!
  9. zzaJ

    ChooChoo a6a

    The Mercs fight over an abandoned railroad tunnel. turns out, all the other railroad tunnels *arent* abandoned.
  10. dblxer

    ctf_subwaysandvich a1

    My first map! Any and all feedback greatly appreciated. Design Goals I'm well-aware of the KotH/Viaduct formula prescription for first-time mappers, but I want to be different. :p So the next most simple standard gamemode to implement is CTF, however it is notorious for turtle-stalemate-hell...
  11. RatsInYourWalls

    KOTH Urban Station [decommissioned] A8b

    This map isn't fun to play on. I doubt I can salvage this map
  12. Aulli

    alpheri_mc14 a3b

    Gravelpit style map with the main gimmick being an infinite random train, runs directly through A and you pass under it to reach B. You can ride the train from A to B. I didn't complete this in time for the contest, but point A and B are almost entirely done within the timeframe. I couldn't...
  13. Aulli

    Infinite Train Prefab v1

    Infinite train prefab with randomized cars, and another that alternates sending a health car and an ammo car, with lights to indicate when the next one is coming. Both prefabs also include logic to make sure that it doesn't send too many blocking cars in a row, or too many passable cars in a...
  14. pont

    ctf_pont_mc14 a4

    originally made for microcontest 14. breakthroughs in the application of locomotive technology have led to even more efficient methods for lone scouts to run face-first into intel turtles.
  15. lucky

    lucky_mc14 a1

    This is a steelpit type map. (3 points, a+b start as cappable, C is available after either of these is captured. C is required to win) Made for a microcontest with trains as the theme, I tried to have A and B use an over and under approach with the trains but I don't think it ended up having...
  16. zythe_

    zythe_mc14 a1

    ride a big train to the enemy intel room to steal their small train
  17. Le Codex

    Codex_M14 A3a

    A map made for Microcontest 14: Trains. The theme was to make a map with a train hazard. The bonus was to make a map with the train being part of the objective. So I did the only logical thing and mashed together Banana Bay (or Cactus Canyon) with Special Delivery. In this map, you will be...
  18. Fault in Maps

    arena_stressedjello mc14

    An arena map set in a busy intermodal facility. Made for micro-contest 14 of 2021. Originally was going to have the central container be brought in and lifted up via the crane, but couldn't get the logic there in time.
  19. SnickerPuffs

    SnickerPuffs MC14 a1

    I had to cut a lot of corners, and remove a couple gimmicks I wanted to include, in order to finish in a reasonable amount of time. I just hope I didn't cut out too much. Partially a remake of my MC3 map, Hopper, since mid was inspired by a unreleased revision of that map. ~~~~ Uses (a...
  20. Kepler

    koth_harve_mc14 A1A

    T r a i n (for microcontest 14: train)