question

  1. bobotype

    Two questions- water and custom models

    Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map? Also a question on water- Should I avoid using it in...
  2. SnickerPuffs

    Help with folders

    I heard awhile ago that you can put all your custom content for mapping in a separate folder, you can keep better track of it. Today, I decided to do that. All of my custom content is in a folder named "tf_custom" in "Steam\steamapps\common\Team Fortress 2", next to the "tf" folder. Now, how can...
  3. TechnoGamerZ

    What is the texture name of a railing

    Please help, i don't know the name of it because i'm new
  4. cinemassacres

    is this right?

    i am trying to follow this and i was wondering and i wanted the medium ammo box to be the thing that makes the player grow but would you put the growing in output or input
  5. Johnny1023

    Multiple Modes

    So, my friend asked me if Hammer can make maps that have multiple logic entities, (e.g. ctfcpkothplrsd_madness, or a plr where RED pushes their cart and block BLU from capturing points that obscure their shorter track.) Tell me if it's possible, and if it is, can someone make the logic entities...
  6. A Gentleman's Mustache

    Optimization Question: Brushes vs. Displacements

    In terms of rendering and performance, is it "cheaper" to make the floor of a map out of brushes that can seal the map on their own, or out of displacements which require nodraw brushes underneath them to seal the map? Does the increased file size from using the second method matter much?