A mobster appears!
As Blue - Escort him to the control points!
As Red - Defeat him at all costs!
Credits:
https://tf2maps.net/downloads/vip-vscript-gamemode.17185/ (The person who made VSH)
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Marino is an Arena map that takes place in and around a mine in the middle of the Badlands. It goes for a Gravelpit style artpass with an interesting layout that provides lots of varying elevation and cover. As well as a gimmick that can dictate how you play...
I was trying to help the VIP team test a new version of the script and was curious to see how Gravel Pit would play, so I made a quick port. After it ended up playing really well, I decided to start art passing it for fun.
This map is primarily being used to test the game mode.
View...
Hired to help a guy escape a red base, BLU must escort the VIP to a nearby helicopter to reach freedom. The base has it's own defenses however that they'll need to deal with first. Thankfully, the VIP knows how to disarm them. Capture both the chopper and the missile control room to finally make...
Granule is my first arena map. Ideas from Gravel Pit such as spread out shacks, walkable roofs, and large height differences are utilized to create interesting combat spaces.
A Gravelpit map with no C point.
Rotates for RED are relatively speedy.
There's water, and early morning sunlight.
It makes me happy.
I'm much more proud of B than A.
Done as a fun project for fun, probably wouldn't work at all if it was meant to be a playable reskin of Gravel Pit, made just to look pretty pretty much
Using sky_twilight_02 by Void, https://tf2maps.net/downloads/sky_twilight_02.4254/
Made ontop of a basic geo demake of Gravel Pit that...
A Gravel Pit-style attack/defense control points map that I made to get back into TF2 mapping. There are three control points; A, B, and C. The attacking team must capture both A and B, in any order, before they can capture C. The defending team must prevent the attackers from capturing the...
Gravelpit style map with the main gimmick being an infinite random train, runs directly through A and you pass under it to reach B. You can ride the train from A to B.
I didn't complete this in time for the contest, but point A and B are almost entirely done within the timeframe.
I couldn't...
What if you fused Gravel-pit and Steel into one game-mode? This would be it!
This prefab has 4 control-points with A, B and D being enabled from the start with the only locked point being C.
Cap times in the prefab
A - 8sec
B - 8sec
C - 6sec
D - 40sec
change these to your liking!
The reason C...
- A 3CP Gravelpit-style Attack/Defend map with a industrial theme.
This is Map Gravelpit Pro, l'm the gravel to like you're with a pit.
Custom Assets:
The Frontline! Pack
The Construction Pack
Alpine Rocks, fixed and mirrored by fubarFX
An Invade CTF map with the Gravelpit theme, you cap by getting hit by a train while holding the australium.
This is my entry for the Pick it Up! Contest
Alpha 1 screenshots
Credits
Invade CTF Prefab - Sandwhip
As always, feedback is appreciated!
Groovy Grove is a pyramid style attack/defend (like gravel pit) map set in the lush forests of the rocky mountains. My focus for this map was to use few buildings in order to capture the feeling of the wilderness. The map also has a gimmick where a route that connects A to B opens after either...
Includes altered versions of:
Upward
Badwater
Goldrush
Gorge
Gravel Pit
Dustbowl
Used content from TF2Maps:
Rocket002 with blue materials by honeymustard
BLU Imports of Red Products by Void
Crossroads Custom Props by Jonah
Red Cart Bomb by killohurtz
Additional Letters by Mikroscopic
Tank001...
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