city

  1. Heili

    Rosewater [PL] A2

    Kong King's Art style + Payload. Never mind the downpour from hell, the tracks are still dry enough to push a bomb through the cheery hills of Rosewater city. . . . . . . . . . . . . . . . . . . . . . . . . . . Designed with Half-Life and Team Fortress Classic inspiration. This is continuing...
  2. fuzzymellow

    Fuzzy's TF2 Urban Texture Pack! (72 Hour Jam) Ver 1

    With over 170 textures to choose from, this urban pack mixes content from TF2 with a little bit of CS:GO to bring a new face to the less-explored urban theme within TF2. Made over the weekend for the TF2Maps 72-Hour Jam with lots of love, with much more on the horizon to look forward to! Huge...
  3. the steam RED

    King's park t1

    Welcome to king's park, the center of the city This map made for Mappers vs Machines Contributors: RED - http://steamcommunity.com/id/redpark/ Sedna- http://steamcommunity.com/id/sednadwarfplanet/ Magicpen - http://steamcommunity.com/id/Magicpen
  4. Rytu

    Intersection [MvM] RC2 Fixed

    Made for the Mappers VS Machines Contest Merasmus got in trouble with the Japanese Robo-Mafia, Thinking he is affiliated with the Team Fortress Mercenaries, The Robo-Mafia is comming after the Mann Co Headquarters, and it's your job to defend it ! So gear up, bring together your greatest...
  5. .nmint

    City Tower U3

    Industrial area divided by Mann Co. and BLU. Both make mechanical parts for different things. BLU used those parts to create angrty robots so they can destroy Mann Co. and it's tower (Thats why there is no huge carrier, also because there is no place for it) There are two ways to get to the...
  6. 9_Loves

    neon v2 A1

    this my the second version of neon, with a new theme.
  7. nickybakes

    Ellicott A2

    Based on my home of Ellicott City, this map has players fighting over the train crossing on the edge of the old city. Be careful though, as that train brakes for nobody! It's a little project I've been wanting to make for a couple months, so I took a small break from the contests to push it...
  8. Mythics

    BlitzFall A1

    This is my first map that has made it to alpha1... hopefully nothing breaks... On a not so sad note, this map is a Frontline, City-fall theme, with a lot of ideas in store for late alpha and beta! Now for some (probably bad looking) screenshots! Take a look: (I will not be updating this...
  9. 9_Loves

    Neon A9

    ctf_neon is a capture the flag map, you jump between buildings while attacking your foes to capture the flag.
  10. Infomaniac

    Past 72hr Jam Entry Urbanista A2

    One of the Participating maps of the Winter 72hr Jam! This map is set in a unspecified city. yet, as it's tag line implies, it has nothing to do with fashion! To do : Add more props Add more lighting Add more buildings Credits : Fr0z3n3r : Map start prefab Someone I forgot : Door prefab A...
  11. BIRD UP!

    cp_toner A23

    Update: Now with a better name!!! ______ Toner is my first attempt of getting back into map making with the goal of making something that is not orange, ugly and over saturated with light. It's starting out at A18 since it took me a lot of courage to even try uploading here to begin with, so...
  12. Twist.vmf

    storage a1

    built in 1951 and purchased by too men not to long after, this is one of the least safe places in New York, but our motto is "at least were not hoboken!"
  13. Falaxir

    Past 72hr Jam Entry koth_Cortin v1b

    Hey guys, today i will show you my map koth_Cortin based on the Frontline theme. This map is small/medium For 72hrJAM and Frontline Download for the vsh version : HERE
  14. Danny Dongvito (G.E.W.P)

    Past 72hr Jam Entry cp_cityworks a4

    This is my map for the tf2maps 72hr summer tf2jam! This is a attack/defense cp map set in the city where the red team and blu team are back at it again, fighting over property in the city. This (size is between small and medium sized) map gives credit to A Boojum Snark for his resource packs...
  15. RodionJenga

    Penthouse A6

    Latest entry in my continuing saga of CTF improvement, cap the point in the center of this rooftop courtyard to open a shortcut to your enemy's intelligence. Also, if anyone knows how to fix the cap point's HUD, I will love you forever. I love myself forever, sorry :) BLU's Intel: RED's...