bug

  1. Fitts1099

    Reflection Lighting Bug

    Don't know how else to word it, but I've been having a problem with reflections on lights. Anyone got any info?
  2. shakez

    weird bug

    today i opened hammer and it gave me that "hammer didnt shut down correctly" error thing. then i loaded the auto save of my map. now i have a completely empty vmf file, all brushes, entities, whatsoever is gone.. is there a fix for this or is everything actually gone?
  3. B

    (New Hammer User Problem) Change Sound(s) Played When Hitting Surface?

    I'm fairly new to Hammer (three days new, to be precise) but through online tutorials and just using it myself I have, at the very least, the basics down fairly well. However, in my first map that I intend on releasing to the public, I've finally noticed something that now bothers me to no end...
  4. J

    My map is broken, does the weird hall of mirrors effect when i try to run it.

    I̶'̶m̶ ̶a̶ ̶c̶l̶u̶e̶l̶e̶s̶s̶ ̶n̶o̶o̶b̶ ̶w̶h̶o̶ ̶h̶a̶s̶ ̶n̶o̶ ̶c̶l̶u̶e̶ ̶w̶h̶a̶t̶ ̶h̶e̶'̶s̶ ̶d̶o̶i̶n̶g̶ ̶a̶n̶d̶ ̶I̶ ̶s̶c̶r̶e̶w̶e̶d̶ ̶m̶y̶ ̶m̶a̶p̶ ̶u̶p̶ ̶r̶e̶a̶l̶l̶y̶ ̶b̶a̶d̶.̶ ̶I̶ ̶g̶o̶t̶ ̶t̶h̶e̶ ̶w̶e̶i̶r̶d̶ ̶h̶a̶l̶l̶ ̶o̶f̶ ̶m̶i̶r̶r̶o̶r̶s̶ ̶e̶f̶f̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶m̶a̶k̶e̶s̶ ̶e̶v̶e̶r̶y̶t̶h̶i̶n̶g̶...
  5. Sympuppy

    mat_wireframe not working properly

    So I was testing out the optimization of my map, when the mat_wireframe command produced this strange effect. I double checked that everything was good on hammer, went back, and still saw the bug. Then I went on an official map (cp_dustbowl), and saw the same thing. If anyone could provide some...
  6. jeff #ImWithHer

    [SOLVED. OUTDATED THREAD.]

    [SOLVED. OUTDATED THREAD.]
  7. Jack5

    KOTH countdown does not happen, point activates without warning

    Hi there everybody. I'm having an issue with my map that appears to be unresolved, as I'm unable to find any concrete solution to the problem. This thread is the most accurate information I have, and it is not enough to help me out. Basically what is happening is that in my map KOTH Tools, the...
  8. DrengUP™

    Bot Engineer instantly destroying their own sentry after placing it

    Hello. So, i'm making a simple KOTH map and i'm testing with bots. The bots works great... Except for the Engineers, they can only build a teleporter entrance and when they try to build a Sentry, they instantly destroys it and run to the point or to a ammo pack. I already used bot_hint...
  9. Fluury

    RED Announcer Line on BLU team? [PAYLOAD]

    Capping as BLU on my Payload map causes the Announcer to say "The enemy has received additional time!" instead of saying "Congratulations, you have received additional time." I've got no clue what causes this. Here is the logic of the cap, but it happens on every single one. Help would be...
  10. Yem

    I have a vertexing problem

    I'm new to mapping, and this is my first bug so it's probably a simple fix. Every time I try and change the vertex of something this weird invisible blue ufo box keeps stopping me. And it's ruining the flow of my novice map making. It can only be selected in vertex tool, and by select I mean it...
  11. Cincomma

    Missing Overlays [Guide] *Edited*

    So, there's a little bug in hammer which makes overlays completely transparent, and I'm here to tell you how to fix it. This bug makes the overlay texture disappear, therefore taking some time away from mapmaking (just a tiny bit though). This bug is usually caused by cutting the brush the...
  12. Billo

    hammer bug. Can't select objects properly

    Hey so.... i am having a weird problem with hammer. i can't select any objects properly and when i try to i select the obj or wall or whatever is behind it. i didnt mess anything up from options. in fact yesterday i could use hammer without any problems and today from nowhere i have this...
  13. Suna

    Compilation problem (BSP node with unbounded volume)

    Getting the following log when attempting to compile a map: --------------------------------------------------------------------------------------------------------------------------------------------- ** Executing... ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe" **...
  14. FloofCollie

    My map is doing minor weird spooky things

    First off: This wall looks like two differently-coloured textures. Note that the lightmap resolution is set to default (16), so it isn't caused by that. Hammer view: They are different textures, though. One of them is the normal texture (the one that appears strangely yellow in-game), and the...
  15. Da Spud Lord

    VVIS is Crapping the Bed

    2 areas of my map that are supposed to be visible from one another aren't being linked in VVIS, causing a leak visual effect. See the video below: A screenshot of the area in Hammer: As you can see, no areaportals or other vis optimization techniques have been used (not here, or anywhere else...
  16. Hyperion

    Expanding images

    On mobile when you click images, this happens It would be nice to get a fix for that because you have to zoom out to see the picture also
  17. corpsgrinder360

    Weird Hammer bug please help

    In my 3D view when I click on a brush, hammer ignores what i click and selects something else as if the brushes i'm clicking don't exist... but they do. Also just now lost all but 1 view so i'm stuck with either a 3D or one of the 2D views there a way to reset all settings to default, i was...
  18. [EIST] Tf2Master :3

    Cubemaps and light error/bug?

    Okay, so I'm here with a little problem that (maybe) is something I did wrong because I'm new into mapping to source (usually I mapped a lot in gldsrc), so.. the problem is that when I was working in this map everything in the lights were fine until I build the cubemaps. Then the lights started...
  19. Star Bright

    Discovered an odd bug in nav meshes.

    Tonight, I was playing around with bots on pl_erosion_a6 (because I have a lot of time on my hands, like custom maps, and like watching bots) and I encountered a bit of an oddity. I've seen something like this before, where despite having perfectly valid spawn exits, bots decide that the...
  20. Erk

    Something to do with Areaportals:

    Hey, so I thought to myself "Why dont I just make harvest medieval?" and so I added the tf_logic_medieval right into the frame. I didn't feel like that was enough to make it medieval however, so replaced the textures of the map and certain props with a more fitting version. On my first compile...